ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -859,14 +859,15 @@
            return
        objID = batObj.objID
        GameWorld.DebugLog("回收战斗单位: objID=%s" % (objID))
        turnFight = batObj.GetTurnFight()
        if turnFight:
            # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
            clientPack = ChNetSendPack.tagNPCDisappear()
            clientPack.NPCID = [objID]
            clientPack.Count = len(clientPack.NPCID)
            turnFight.addBatPack(clientPack)
        #前端确认不需要通知消失
        #turnFight = batObj.GetTurnFight()
        #if turnFight:
        #    # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
        #    clientPack = ChNetSendPack.tagNPCDisappear()
        #    clientPack.NPCID = [objID]
        #    clientPack.Count = len(clientPack.NPCID)
        #    turnFight.addBatPack(clientPack)
        # 最后回收对象
        ObjPool.GetPoolMgr().release(batObj)
        if objID not in self._freeIDList: # 回收ID,重复利用