hxp
4 天以前 c3bbd3b0263fc6c2127cd9f072f497f46f98758b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -303,7 +303,7 @@
    SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
    return
def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo, guid):
def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, drHeroIDDict, guid):
    ## 战斗统计
    dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin, 
                'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime, 'guid':guid}
@@ -315,7 +315,7 @@
        if mapID in mapPassDict:
            drLineID = mapPassDict[mapID]
            if funcLineID >= drLineID:
                failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
                failDRDict = {"heroIDDict":drHeroIDDict}
                failDRDict.update(dataDict)
                SendEventPack("FightPass_%s" % mapID, failDRDict, checkBatServer=False)
                #SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)