hxp
4 天以前 c3bbd3b0263fc6c2127cd9f072f497f46f98758b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -28,7 +28,6 @@
import OperControlManager
import SkillCommon
import SkillShell
import PetControl
import ReadChConfig
import GameObj
import FBLogic
@@ -335,22 +334,6 @@
            SkillCommon.SetSkillRemainTime(curNPCSkill, 0, tick, curNPC)
        useSkill = changeSkill
        #GameWorld.DebugLog("----随机技能 %s"%useSkill.GetSkillID())
    #===========================================================================
    # 改成被动触发
    # if PetControl.IsPet(curNPC):
    #    petOwner = PetControl.GetPetOwner(curNPC)
    #
    #    if petOwner == None:
    #        GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
    #        return False
    #
    #    #血量条件判定
    #    effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
    #    if effect:
    #        if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
    #            return False
    #===========================================================================
    
    skillTag = SkillShell.GetSkillAffectTag(useSkill)
    skillAim = SkillShell.GetSkillFireAim(useSkill)
@@ -360,22 +343,8 @@
        #释放自身类技能
        return SkillShell.NPCUseSkill(curNPC, useSkill, tick)
    
    #---对宠物主人释放---
    if skillTag == ChConfig.Def_UseSkillTag_PetMaster:
        if not PetControl.IsPet(curNPC):
            GameWorld.ErrLog("该NPC非宠物,无法获得主人释放技能")
            return False
        petOwner = PetControl.GetPetOwner(curNPC)
        if petOwner == None:
            GameWorld.ErrLog("宠物(%s)对主人释放技能,找不到主人"%curNPC.GetRolePet().PetID)
            return False
        curTag = petOwner
    # 召唤兽对主人释放技能
    elif skillTag == ChConfig.Def_UseSkillTag_SummonMaster:
    if skillTag == ChConfig.Def_UseSkillTag_SummonMaster:
        if not NPCCommon.IsSummonNPC(curNPC):
            GameWorld.ErrLog("该NPC非召唤兽,无法获得主人释放技能")
            return False
@@ -449,9 +418,8 @@
def DoAutoUseSkill(curNPC, curTag, tagDist, tick):
    #攻击僵持中
    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
        if not PetControl.IsPet(curNPC):
            #GameWorld.Log('攻击僵持中')
            return False
        #GameWorld.Log('攻击僵持中')
        return False
    
    npcID = curNPC.GetNPCID()
    npcAITrigger = ReadChConfig.GetEvalChConfig("NPCLogic_AI186_Trigger")