hxp
4 天以前 c3bbd3b0263fc6c2127cd9f072f497f46f98758b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -21,17 +21,25 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import PlayerMail
import DBDataMgr
import time
def OnDay():
def OnDay(centerEventValue=0):
    # @param centerEventValue: 跨服中心事件值,不为0时代表是跨服中心同步的事件,只处理跨服功能需要处理的逻辑
    
    drBillboardTypeList = []
    if GameWorld.IsCrossServer():
    if centerEventValue:
        if not GameWorld.IsCrossServer():
            # 跨服事件只跨服服务器处理
            return
        drBillboardTypeList = ShareDefine.CrossBillboardTypeList
        eventName = "OnDay%s" % centerEventValue
    else:
        drBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
        eventName = "OnDay"
        
    billboardMgr = DBDataMgr.GetBillboardMgr()
    for billboardType in drBillboardTypeList:
@@ -40,7 +48,7 @@
        groupList = billboardMgr.GetBillboardGroupList(billboardType)
        for billboardType, groupValue1, groupValue2 in groupList:
            billboardObj = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2)
            billboardObj.SaveDRData("OnDay")
            billboardObj.SaveDRData(eventName)
            
    return
@@ -86,84 +94,6 @@
def UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate=False, isCheckRule=True):
    ##更新玩家总战斗力
#
#    playerFightPower = PlayerControl.GetFightPower(curPlayer)
#    if not __CheckFightPowerCanUpdate(curPlayer, ChConfig.Def_PDict_FightPower_Total, playerFightPower,
#                                      isForceUpdate, isCheckRule, ChConfig.Def_PDict_FightPower_TotalEx):
#        return
#
#    fightPower = playerFightPower % ChConfig.Def_PerPointValue
#    fightPowerEx = playerFightPower / ChConfig.Def_PerPointValue
#    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Total, fightPower,
#                                       ChConfig.Def_PDictType_FightPower)
#    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_TotalEx, fightPowerEx,
#                                       ChConfig.Def_PDictType_FightPower)
#
#    GameWorld.DebugLog("更新总战斗力:playerFightPower=%s" % (playerFightPower), curPlayer.GetPlayerID())
#
#    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower, fightPowerEx, fightPower)
#    if bType == ShareDefine.Def_BT_FightPower:
#        playerID = bID
#        fightPowerTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
#        familyID = exInfo[0]
#        playerJob = bType2
#
#        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
#        if curPlayer:
#            PlayerControl.SetFightPower(curPlayer, fightPowerTotal)
#
#        #更新战盟成员战力
#        PlayerFamily.UpdFamilyMemberFightPower(familyID, playerID, fightPowerTotal)
#
#        #职业战力榜
#        job = playerJob % 10
#        if job in ShareDefine.JobFightPowerBillboardDict:
#            jobBType = ShareDefine.JobFightPowerBillboardDict[job]
#            UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, **kwargs)
    return
#def __CheckFightPowerCanUpdate(curPlayer, key, fightPower, isForceUpdate=False, isCheckRule=True, key2=None):
#    ''' 检查玩家可否更新战斗力
#    @param curPlayer 玩家实例
#    @param key 战斗力类型对应key
#    @param fightPower 当前战斗力
#    @param isForceUpdate 是否强制更新(若设置强制更新,在某些潜规则下也不一定能强制更新,如GM等)
#    @param isCheckRule 是否检查战力范围更新差值
#    @return True-可更新
#    '''
#    if fightPower <= 0:
#        return False
#
#    historyFightPower = curPlayer.NomalDictGetProperty(key, 0, ChConfig.Def_PDictType_FightPower)
#    if key2 != None:
#        historyFightPower += curPlayer.NomalDictGetProperty(key2, 0, ChConfig.Def_PDictType_FightPower) * ChConfig.Def_PerPointValue
#
#    if not __CanPlayerBillboardComm(curPlayer):
#        return False
#
#    if isForceUpdate:
#        GameWorld.DebugLog("战斗力更新检查:强制更新 key=%s,fightPower=%s,history=%s"
#                           % (key, fightPower, historyFightPower), curPlayer.GetPlayerID())
#        return True
#
#    if fightPower == historyFightPower:
#        GameWorld.DebugLog("战斗力更新检查:与上次相同,默认不更新 key=%s,fightPower=%s,history=%s"
#                           % (key, fightPower, historyFightPower), curPlayer.GetPlayerID())
#        return False
#
#    return True
def UpdateHorseBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True):
    ##更新玩家坐骑排行榜
    return
def UpdatePyPetBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True):
    ## 更新宠物排行榜
    return
def UpdateRealmBillboard(curPlayer):
    ##境界榜
    return
#def __CanPlayerBillboardComm(curPlayer):
@@ -191,6 +121,7 @@
    kwargs["value3"] = curPlayer.GetFace()
    kwargs["value4"] = curPlayer.GetFacePic()
    kwargs["value5"] = curPlayer.GetModelMark()
    kwargs["value6"] = curPlayer.GetEquipShowSwitch()
    
    groupValue1 = 0
    UpdateBillboard(bType, groupValue1, playerID, playerName, playerOpInfo, playerJob, value1, value2, 
@@ -457,3 +388,49 @@
        clientPack.ViewIDDataList.append(viewData)
    clientPack.ViewIDDataCnt = len(clientPack.ViewIDDataList)
    return clientPack
def DoGiveBillboardAwardByMail(billboardType, funcName, billboardAwardDict, mailKey):
    ## 结算排行奖励邮件发放
    GameWorld.Log("=== %s结算排行奖励! === " % (funcName))
    if not billboardAwardDict:
        return
    orderList = [int(orderStr) for orderStr in billboardAwardDict.keys()]
    orderList.sort()
    GameWorld.Log("    奖励名次列表: %s" % orderList)
    billboardMgr = DBDataMgr.GetBillboardMgr()
    billBoard = billboardMgr.GetBillboard(billboardType)
    if not billBoard:
        return
    billBoard.SortDelayDo()
    awardOrder = orderList[0]
    orderPlayerIDDict = {}
    billboardCount, billboardMaxCount = billBoard.GetCount(), billBoard.GetMaxCount()
    GameWorld.Log("    榜单数据数: %s/%s" % (billboardCount, billboardMaxCount))
    for index in xrange(billboardCount):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        order = index + 1
        if order > awardOrder:
            nextOrderIndex = orderList.index(awardOrder) + 1
            if nextOrderIndex >= len(orderList):
                break
            awardOrder = orderList[nextOrderIndex]
        playerID = billBoardData.GetID()
        if playerID < ShareDefine.RealPlayerIDStart:
            # 非真人不处理
            continue
        orderPlayerIDDict[playerID] = [order, awardOrder]
        paramList = [order]
        awardList = billboardAwardDict[str(awardOrder)]
        PlayerMail.SendMailByKey(mailKey, playerID, awardList, paramList)
    GameWorld.Log("    奖励玩家名次信息: %s" % orderPlayerIDDict)
    GameWorld.Log("===================================================")
    return