hxp
4 天以前 c3bbd3b0263fc6c2127cd9f072f497f46f98758b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,9 +16,10 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerFamily
import ChPlayer
import PlayerControl
import IPY_GameWorld
import IPY_PlayerDefine
import ChPyNetSendPack
import IpyGameDataPY
import NetPackCommon
@@ -26,7 +27,6 @@
import PlayerHero
import PlayerHJG
import ChConfig
import ObjPool
import random
import time
@@ -149,7 +149,7 @@
        randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
        curPlayer.SetFace(randFace)
        GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
        PlayerFamily.RefreshFamilyMember(curPlayer)
        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 头像到期重置
        
    if isRefreshAttr:
        RefreshFaceAttr(curPlayer)
@@ -200,7 +200,7 @@
        return    
    GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
    curPlayer.SetFace(faceID)
    PlayerFamily.RefreshFamilyMember(curPlayer)
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 修改头像
    return
def OnFaceStarUP(curPlayer, faceID):
@@ -262,7 +262,7 @@
        state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID)
        if not state and faceIDList == None:
            continue
        face = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFace)
        face = ChPyNetSendPack.tagMCFace()
        face.FaceID = faceID
        face.State = state
        face.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaceEndTime % faceID)
@@ -272,7 +272,7 @@
    if not faceList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFaceInfo)
    clientPack = ChPyNetSendPack.tagMCFaceInfo()
    clientPack.FaceList = faceList
    clientPack.Count = len(clientPack.FaceList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -354,7 +354,7 @@
        randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
        curPlayer.SetFacePic(randFacePic)
        GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
        PlayerFamily.RefreshFamilyMember(curPlayer)
        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 头像框到期重置
        
    if isRefreshAttr:
        RefreshFacePicAttr(curPlayer)
@@ -400,7 +400,7 @@
        return    
    GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
    curPlayer.SetFacePic(facePicID)
    PlayerFamily.RefreshFamilyMember(curPlayer)
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 修改头像框
    return
def OnFacePicStarUP(curPlayer, facePicID):
@@ -462,7 +462,7 @@
        state = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID)
        if not state and facePicIDList == None:
            continue
        facePic = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePic)
        facePic = ChPyNetSendPack.tagMCFacePic()
        facePic.FacePicID = facePicID
        facePic.State = state
        facePic.EndTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FacePicEndTime % facePicID)
@@ -472,7 +472,7 @@
    if not facePicList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCFacePicInfo)
    clientPack = ChPyNetSendPack.tagMCFacePicInfo()
    clientPack.FacePicList = facePicList
    clientPack.Count = len(clientPack.FacePicList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)