| | |
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
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| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
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| | | Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
|
| | | ) = range(300, 1 + 309)
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| | | Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
|
| | | ) = range(300, 1 + 310)
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| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
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| | | Def_GameRecValueKeyDict = {
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| | | Def_GameRecType_Xiangong:[1],
|
| | | }
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| | | #仅查看自己的记录
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| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
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| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
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| | |
|
| | | #UserData不使用json的记录类型
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| | | UserDataNOJsonRecTypeList = []
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| | |
| | | C2S_FamilyDataRet = "C2S_FamilyDataRet" # 公会首次跨服互通时同步数据结果回复
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| | | C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer" # 给公会玩家处理地图服务器逻辑
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| | | C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet" # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
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| | | C2S_GMDebugAnswer = "C2S_GMDebugAnswer" # 发给玩家的DebugAnswer
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| | | C2S_NotifyCode = "C2S_NotifyCode" # 给玩家发送信息提示
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| | | C2S_CostPlayerResources = "C2S_CostPlayerResources" # 扣除玩家资源,货币、物品等
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| | | C2S_GivePlayerResources = "C2S_GivePlayerResources" # 奖励玩家资源,货币、物品等
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| | |
| | | S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo" # 玩家基础信息同步
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| | | S2C_FamilyData = "S2C_FamilyData" # 公会首次跨服互通时同步数据
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| | | S2C_FamilyPyPack = "S2C_FamilyPyPack" # 公会功能玩家请求包
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| | | S2C_GMCMD = "S2C_GMCMD" # GM命令
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| | |
|
| | | # 其他
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| | | # 游戏服 -> 任意服务器
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| | | S2S_ViewTagFamily = "S2S_ViewTagFamily" # 查看目标公会
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| | | S2S_ViewTagPlayer = "S2S_ViewTagPlayer" # 查看目标玩家
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| | |
|
| | | # 任意服务器 -> 战斗服务器
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| | | S2B_BattleRequest = "S2B_BattleRequest" # 战斗请求
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| | | B2S_BattleResult = "B2S_BattleResult" # 战斗结果
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| | |
|
| | | # Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
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| | | NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
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| | | NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
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| | |
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| | | # 跨服服务器发送子服信息定义
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| | | CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
|