hxp
4 天以前 c3bbd3b0263fc6c2127cd9f072f497f46f98758b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -830,13 +830,14 @@
                       Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                       Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
                       ) = range(300, 1 + 309)
                       Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
                       ) = range(300, 1 + 310)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#仅查看自己的记录
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
#UserData不使用json的记录类型
UserDataNOJsonRecTypeList = []
@@ -1045,6 +1046,7 @@
C2S_FamilyDataRet = "C2S_FamilyDataRet"                 # 公会首次跨服互通时同步数据结果回复
C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer"             # 给公会玩家处理地图服务器逻辑
C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet"             # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
C2S_GMDebugAnswer = "C2S_GMDebugAnswer"                 # 发给玩家的DebugAnswer
C2S_NotifyCode = "C2S_NotifyCode"                       # 给玩家发送信息提示
C2S_CostPlayerResources = "C2S_CostPlayerResources"     # 扣除玩家资源,货币、物品等
C2S_GivePlayerResources = "C2S_GivePlayerResources"     # 奖励玩家资源,货币、物品等
@@ -1056,14 +1058,17 @@
S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
# 其他
# 游戏服  -> 任意服务器
S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会
S2S_ViewTagPlayer = "S2S_ViewTagPlayer"                 # 查看目标玩家
# 任意服务器 -> 战斗服务器
S2B_BattleRequest = "S2B_BattleRequest"                 # 战斗请求
B2S_BattleResult = "B2S_BattleResult"                   # 战斗结果
# Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更