| | |
| | | import ReadChConfig
|
| | | import random
|
| | | import BaseAttack
|
| | | import PetControl
|
| | | import SkillShell
|
| | | import DataRecordPack
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import ShareDefine
|
| | | import GameObj
|
| | | import PassiveBuffEffMng
|
| | |
| | | elif curObjType == IPY_GameWorld.gotNPC:
|
| | | #宠物回血
|
| | | if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | | PetControl.SetPetHP(curObj, remainHP)
|
| | | pass
|
| | | #普通NPC回血
|
| | | else:
|
| | | GameObj.SetHP(curObj, remainHP, False) # 先不通知
|
| | |
| | | if curObjType == IPY_GameWorld.gotNPC:
|
| | | #宠物特殊处理
|
| | | if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | | PetControl.SetPetHP(curObj, remainHP)
|
| | | pass
|
| | | else:
|
| | | timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
|
| | | if timeLostHPIpyData:
|
| | |
| | | #0通哟 1 PVP类型 2PVE类型
|
| | | return curSkill.GetHurtType() % 10
|
| | |
|
| | | def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
|
| | | skillID = skillTypeID + skillLV - 1
|
| | | return skillID
|
| | |
|
| | | def isDamageShieldSkill(skillData):
|
| | | ## 是否承伤盾技能
|
| | | return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
|