ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -176,7 +176,9 @@
AttrID_PVPDamPerDef,                        # PVP减伤 72
AttrID_ReviveHPPer,                         # 复活生命加成 73
AttrID_ReviveXPPer,                         # 复活怒气加成 74
) = range(1, 1 + 74)
AttrID_DOTBurnPer,                          # 灼烧增伤 75
AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
) = range(1, 1 + 76)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -191,7 +193,7 @@
                        AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                        AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                        ]
# 基础三维属性ID列表
@@ -2998,6 +3000,9 @@
    BatObjState_Link, # 链接(董白) 29
) = range(1 + 29)
#属于灼烧状态的
BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
    Def_PlayerState_Normal, # 无 0
@@ -4016,7 +4021,8 @@
TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
) = range(1, 1 + 51)
TriggerWay_DOTHurt, # 造成持续伤害时 52
) = range(1, 1 + 52)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]