ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -30,6 +30,7 @@
import IPY_GameWorld
import ItemControler
import GameFuncComm
import PlayerMail
import PlayerTask
import DBDataMgr
import DirtyList
@@ -92,6 +93,18 @@
            member.SetDonateCntDay(0)
            
        Broadcast_FamilyChange(familyID, FamilyChangeType_OnDay)
    return
def FamilyOnHour():
    if GameWorld.IsCrossServer():
        return
    familyManager = DBDataMgr.GetFamilyMgr()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        #自动传位
        __AutoChangeLeader(family)
        
    return
@@ -1174,6 +1187,71 @@
    #GetFamilyMgr().SetSyncCrossFamilyUpd(familyMember.GetFamilyID(), familyMember.GetPlayerID(), syncNow=True) # 成员职位变更
    return
def __AutoChangeLeader(curFamily):
    ## 自动传位
    leaderID = curFamily.GetLeaderID()
    leaderMem = curFamily.FindMember(leaderID)
    if not leaderMem:
        return
    offTime = leaderMem.GetOffTime()
    if not offTime:
        return
    familyID = curFamily.GetID()
    curTime = int(time.time())
    passTime = curTime - offTime
    passHours = passTime / 3600.0
    needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
    if passHours < needHours:
        GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s",
                             familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
        return
    priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
    priorityList = []
    commList = []
    for i in range(0, curFamily.GetCount()):
        member = curFamily.GetAt(i)
        if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
            continue
        memOffTime = member.GetOffTime()
        memPassTime = curTime - memOffTime
        memPassHours = memPassTime / 3600.0
        sortTime = memOffTime if memOffTime else curTime # 排序用的时间,越大越优先
        fmLV = member.GetFmLV() # ְλ
        contribTotal = member.GetContribTotal() # 总贡献
        commList.append([fmLV, sortTime, contribTotal, member])
        if priorityHours and memPassHours <= priorityHours:
            priorityList.append([fmLV, sortTime, contribTotal, member])
    if not priorityList and not commList:
        # 没有可传位的目标成员
        return
    toMember = None
    if priorityList:
        priorityList.sort(reverse=True)
        toMember = priorityList[0][-1]
    else:
        commList.sort(reverse=True)
        toMember = commList[0][-1]
    if not toMember:
        return
    newLeaderID = toMember.GetPlayerID()
    GameWorld.Log("公会自动传位: familyID=%s,leaderID=%s,offTime=%s,passHours=%s,newLeaderID=%s"
                  % (familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, newLeaderID))
    ChangeFamilyLeader(curFamily, toMember)
    Broadcast_FamilyChange(familyID, FamilyChangeType_LeaderChange, excludeIDList=[leaderID, newLeaderID])
    # 邮件通知
    PlayerMail.SendMailByKey("FamilyLeaderAutoChange", newLeaderID, [], [curFamily.GetName()])
    return
#// A6 26 请求家族成员列表 #tagCMGetFamilyInfo
#
#struct    tagCMGetFamilyInfo