| | |
| | | lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
|
| | | return lineupInfo
|
| | |
|
| | | def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0):
|
| | | def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True):
|
| | | ## 获取NPC阵容信息
|
| | | # @param lineupID: 阵容ID
|
| | | # @param npcLV: 成长NPC等级
|
| | |
| | | npcID = getattr(ipyData, "GetPosNPCID%s" % posNum)()
|
| | | if not npcID:
|
| | | continue
|
| | | battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty)
|
| | | battleDict = GetNPCBattleDict(ipyData, npcID, strongerLV, difficulty, isLog)
|
| | | if not battleDict:
|
| | | continue
|
| | | heroDict[str(posNum)] = battleDict
|
| | |
| | | lineupInfo = {"NPCLineupID":lineupID, "Hero":heroDict, "BossID":0, "BossPosView":0}
|
| | | return lineupInfo
|
| | |
|
| | | def GetNPCBattleDict(lineupIpyData, npcID, strongerLV=0, difficulty=0):
|
| | | def GetNPCBattleDict(lineupIpyData, npcID, strongerLV=0, difficulty=0, isLog=True):
|
| | | ## 获取NPC战斗相关字典,支持成长NPC
|
| | | # @param strongerLV: 成长等级
|
| | | # @param difficulty: 难度系数
|
| | |
| | | random.shuffle(randSkillIDExList)
|
| | | randSkillIDExList = randSkillIDExList[:skillExCnt]
|
| | | skillIDList += randSkillIDExList
|
| | | GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
|
| | | isLog and GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
|
| | |
|
| | | # 成长怪属性
|
| | | batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty)
|
| | | batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty, isLog)
|
| | | if not batAttrDict:
|
| | | batAttrDict = {ChConfig.AttrID_Atk:npcData.GetAtk(), ChConfig.AttrID_Def:npcData.GetDef(), ChConfig.AttrID_MaxHP:npcData.GetMaxHP(),
|
| | | ChConfig.AttrID_FinalDamPer:npcData.GetFinalDamPer(), ChConfig.AttrID_FinalDamPerDef:npcData.GetFinalDamPerDef(),
|
| | |
| | | "SkillIDList":skillIDList,
|
| | | }
|
| | |
|
| | | GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
|
| | | isLog and GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
|
| | | return battleDict
|
| | |
|
| | | def GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV):
|
| | |
| | |
|
| | | return skillIDList
|
| | |
|
| | | def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty):
|
| | | def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty, isLog=True):
|
| | | ## 获取NPC成长属性
|
| | | # @param strongerLV: 成长等级
|
| | | # @param difficulty: 难度系数
|
| | |
| | | batAttrDict[attrID] = attrValue
|
| | | #GameWorld.DebugLogEx(" attrID=%s,attrValue=%s,reValue=%s,ratio=%s,difficulty=%s", attrID, attrValue, reValue, ratio, difficulty)
|
| | |
|
| | | GameWorld.DebugLogEx("NPC成长属性: npcID=%s,lv=%s,difficulty=%s,%s", npcID, lv, difficulty, batAttrDict)
|
| | | isLog and GameWorld.DebugLogEx("NPC成长属性: npcID=%s,lv=%s,difficulty=%s,%s", npcID, lv, difficulty, batAttrDict)
|
| | | return batAttrDict
|
| | |
|
| | | def SummonLineupObjs(batLineup, faction, num, lineupInfo, reqPlayerID=0):
|