hxp
2025-12-05 c80c8718c507a7e52f065eee9e35bb4f27573f48
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,8 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
import CrossServerPackLogic
import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
import NPCCommon
@@ -47,7 +49,6 @@
import random
import time
import json
import shutil
import os
g_gmTestFightReq = []
@@ -457,7 +458,8 @@
        if self._isNeedReport:
            packBuff = clientPack.GetBuffer()
            buffLen = len(packBuff)
            GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
            #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
            GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
            self.batBuffer += CommFunc.WriteWORD("", buffLen)
            self.batBuffer += packBuff
            ObjPool.GetPoolMgr().release(clientPack)
@@ -1137,21 +1139,31 @@
        # pvp 或 pve 必须要满足其中一种
        return
    
    # 先默认本地图处理,后续优化多战斗地图支持
    reqServerID = GameWorld.GetGameWorld().GetServerID()
    reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
    OnMsg_BattleRequest(reqInfo)
    reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
    multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
    # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
    isMultiMap = False
    if multiMapSet == 1:
        isMultiMap = True
    elif multiMapSet == 2:
        if not GameWorld.GetGameWorld().GetDebugLevel():
            isMultiMap = True
    if isMultiMap:
        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
    else:
        SSMsg_BattleRequest(reqInfo, reqServerID)
    return
def OnMsg_BattleRequest(reqInfo):
def SSMsg_BattleRequest(reqInfo, fromServerID):
    ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
    reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
    guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
    
    if npcLineupIDList:
        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, fromServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
    else:
        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, fromServerID)
        
    winFaction = None
    statMsg = {}
@@ -1164,16 +1176,15 @@
    retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
    
    # 本地图自己处理的
    if reqServerID == GameWorld.GetGameWorld().GetServerID():
        OnMsg_BattleResult(retInfo)
    if fromServerID == GameWorld.GetGameWorld().GetServerID():
        SSMsg_BattleResult(retInfo, fromServerID)
        
    # 其他服务器地图请求的,发送战斗结果回去
    else:
        pass
        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
    return
def OnMsg_BattleResult(retInfo):
def SSMsg_BattleResult(retInfo, fromServerID):
    ## 收到战斗结果信息
    
    guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1315,6 +1326,7 @@
        PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
        
    # 历练秘境额外经验
@@ -1327,6 +1339,7 @@
    if killNPCCnt > 0:
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
        
    # 结算逻辑最后重置数据
    mainFightMgr.resetMainFightExDataRec()
@@ -1992,7 +2005,7 @@
    funcLineID = turnFight.funcLineID
    GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
    if mapID != ChConfig.Def_FBMapID_Main:
        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
        
    # 统计明细
    batObjMgr = BattleObj.GetBatObjMgr()
@@ -2075,7 +2088,7 @@
    ReportRoot = "C:\TurnFightReport"
    
    dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d") 
    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
    if not os.path.exists(ReportDir):
        os.makedirs(ReportDir)
    else:
@@ -2095,7 +2108,7 @@
        clientPack.GUID = guid
        clientPack.Report = turnFight.batBuffer
        clientPack.Len = len(clientPack.Report)
        fp = open(saveFilePath, "w")
        fp = open(saveFilePath, "wb")
        fp.write(clientPack.GetBuffer())
        fp.close()
    except: