| | |
| | | import PlayerLLMJ
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| | | import PlayerPrestigeSys
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| | | import CrossServerPackLogic
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| | | import PlayerSuccess
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| | | import IpyGameDataPY
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| | | import PlayerOnline
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| | | import NPCCommon
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| | |
| | | PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
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| | | PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSACutTree, useZhanchui)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
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| | |
|
| | | # 历练秘境额外经验
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| | |
| | | if killNPCCnt > 0:
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAKillNPC, killNPCCnt)
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| | |
|
| | | # 结算逻辑最后重置数据
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| | | mainFightMgr.resetMainFightExDataRec()
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