| | |
| | | import TurnAttack
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| | | import ShareDefine
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import PlayerControl
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| | | import PlayerActivity
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| | | import ChPyNetSendPack
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| | |
| | | ChEquip.RefreshRoleEquipAttr(curPlayer)
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| | |
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| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
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| | | PlayerSuccess.UpdateEquipSuccess(curPlayer)
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| | | return
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| | |
|
| | | def __doDecomposeMainEquip(curPlayer, itemIndexList):
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| | |
| | | PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
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| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
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| | | return
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| | |
|
| | | def __doPickupMainItem(curPlayer, itemIndexList):
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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| | |
|
| | | def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
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| | | def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
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| | | ## 回合战斗结束
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| | |
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| | | curPlayer = turnFight.curPlayer
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| | | if not curPlayer:
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| | | return
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| | |
|