| | |
| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import ItemControler
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| | | import PlayerSuccess
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| | | import ChPyNetSendPack
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| | | import PlayerActivity
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| | | import PlayerControl
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| | | import GameFuncComm
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| | | import PlayerGubao
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| | | import ShareDefine
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| | | import PlayerTask
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| | | import ObjPool
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| | |
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| | | import time
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| | |
| | | campInfo = SetCampInfo(curPlayer, campID, refreshCnt, goldID, updWorkerCnt)
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| | | GameWorld.DebugLog(" updWorkerCnt=%s,realNeedSeconds=%s,endTime=%s,campInfo=%s"
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| | | % (updWorkerCnt, realNeedSeconds, GameWorld.ChangeTimeNumToStr(endTime), campInfo))
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| | | |
| | | PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GoldRush, 1)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGoldRush, 1)
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| | | return
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| | |
|
| | | def GetWorkerTotal(curPlayer):
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldRushWorkerState, workerState)
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| | | GameWorld.DebugLog("解锁淘金监工: workerID=%s,workerState=%s" % (workerID, workerState))
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| | | SyncGoldRushInfo(curPlayer)
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| | | |
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_GoldRushWorkers)
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| | | workersTotal = GetWorkerTotal(curPlayer)
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGoldRushWorkers, workersTotal)
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| | | return
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| | |
|
| | | #// B0 38 淘金仓库领奖 #tagCSGoldRushWarehouseAward
|