ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GiveMoney.py
@@ -25,10 +25,7 @@
import GameWorld
import ChConfig
import PlayerControl
import IPY_GameWorld
import ItemCommon
import ShareDefine
import PlayerFamily
#------------------------------------------------------------------------------ 
@@ -98,11 +95,8 @@
    for moneyType, giveMoney in giveMoneyDict.items():
        
        giveTotalMoney = giveMoney * successCnt
        if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, giveTotalMoney, True, ShareDefine.Def_AddFAVReason_UseItem, True)
        else:
            addDataDict = {"UseCount":successCnt, ChConfig.Def_Give_Reason_SonKey:itemID}
            PlayerControl.GiveMoney(curPlayer, moneyType, giveTotalMoney, ChConfig.Def_GiveMoney_UseItem, addDataDict)
        addDataDict = {"UseCount":successCnt, ChConfig.Def_Give_Reason_SonKey:itemID}
        PlayerControl.GiveMoney(curPlayer, moneyType, giveTotalMoney, ChConfig.Def_GiveMoney_UseItem, addDataDict)
            
    return True, successCnt
@@ -124,35 +118,7 @@
#  @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
def GetAddMoneyType(curEff):
    curEffID = curEff.GetEffectID()
    if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
        return IPY_GameWorld.TYPE_Price_Silver_Money
    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
        return IPY_GameWorld.TYPE_Price_Gold_Paper
    elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold:
        return IPY_GameWorld.TYPE_Price_Gold_Money
    elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
        return IPY_GameWorld.TYPE_Price_Silver_Paper
    elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
        return ShareDefine.TYPE_Price_Honor
    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
        return ShareDefine.TYPE_Price_Rune
    elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters:
        return ShareDefine.TYPE_Price_RuneSplinters
    elif curEffID == ChConfig.Def_Effect_ItemGiveFamilyActivity:
        return ShareDefine.TYPE_Price_FamilyActivity
    elif curEffID == ChConfig.Def_Effect_ItemGiveFamilyContribution:
        return ShareDefine.TYPE_Price_Family_Contribution
    elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint:
        return ShareDefine.TYPE_Price_RealmPoint
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust:
        return ShareDefine.TYPE_Price_SoulDust
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters:
        return ShareDefine.TYPE_Price_SoulSplinters
    elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore:
        return ShareDefine.TYPE_Price_SoulCore
    elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
        return ShareDefine.TYPE_Price_TreasureScore
    elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
    if curEffID == ChConfig.Def_Effect_ItemGiveMoney:
        return curEff.GetEffectValue(1)
    return -1