| | |
| | | Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID)
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| | | Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
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| | |
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| | | #游历
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| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
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| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
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| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
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| | | Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
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| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
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| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
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| | |
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| | | #周狂欢
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| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
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| | | Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
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| | |
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
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| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
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| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
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| | | Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负
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| | |
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| | | #天子考验
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| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
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| | |
| | | TaskType_GetMoney, # 累计获得xx货币 8
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| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
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| | | TaskType_MainLevelChallenge, # 主线挑战xxx 10
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| | | ) = range(1, 1 + 10)
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| | | TaskType_ArenaBattle, # 演武场战斗x次 11
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| | | TaskType_HorseLVUP, # 坐骑升级x次 12
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| | | TaskType_FBZhanchui, # 白骨盈野击败xx 13
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| | | TaskType_HeroLVUP, # 武将升级X次 14
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| | | TaskType_HeroStarUP, # 武将升星x次 15
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| | | TaskType_GoldRush, # 淘金采集x次 16
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| | | TaskType_GoldRushWorkers, # 拥有x名监工 17
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| | | TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
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| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
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| | | TaskType_Rename, # 改名 20
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| | | ) = range(1, 1 + 20)
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| | |
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| | | # 任务分组
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| | | TaskGroupList = (
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