| | |
| | | shapeType = 0#clientData.ShapeType
|
| | | heroPosList = clientData.HeroPosList
|
| | |
|
| | | heroPosDict = {}
|
| | | indexList = []
|
| | | itemIndexPosDict = {}
|
| | | for posInfo in heroPosList:
|
| | | posNum = posInfo.PosNum
|
| | | itemIndex = posInfo.ItemIndex
|
| | | itemIndexPosDict[itemIndex] = posNum
|
| | | |
| | | DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType)
|
| | | return
|
| | |
|
| | | def DoSaveHeroPreset(curPlayer, presetID, itemIndexPosDict, shapeType=0):
|
| | | |
| | | if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
|
| | | GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
|
| | | return
|
| | | |
| | | heroPosDict = {}
|
| | | indexList = []
|
| | | for itemIndex, posNum in itemIndexPosDict.items():
|
| | | if itemIndex in indexList:
|
| | | # 单武将只能一个位置,一个位置只能对应唯一武将单位
|
| | | continue
|
| | | indexList.append(itemIndex)
|
| | | heroPosDict[posNum] = itemIndex
|
| | | |
| | | if not PlayerPreset.GetFuncPresetIDState(curPlayer, presetID, ShareDefine.FuncPreset_Hero):
|
| | | GameWorld.DebugLog("该武将阵容预设不可用! presetID=%s" % presetID)
|
| | | return
|
| | |
|
| | | GameWorld.DebugLog("保存武将预设阵容: presetID=%s, %s" % (presetID, heroPosDict), curPlayer.GetPlayerID())
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|