| | |
| | | ("DWORD", "BreakLVAddPer", 0),
|
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ("list", "RecommendAwardMoney", 0),
|
| | | ),
|
| | |
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("WORD", "UPLVNeed", 0),
|
| | | ("list", "UPCostItemList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | |
| | | ("BYTE", "UnlockWay", 0),
|
| | | ("DWORD", "UnlockValue", 0),
|
| | | ("BYTE", "UnlockNeedCnt", 0),
|
| | | ("DWORD", "ExclusiveItemID", 0),
|
| | | ("list", "TalentAttrIDList", 0),
|
| | | ("list", "TalentAttrValueList", 0),
|
| | | ("list", "TalentPerLVAddList", 0),
|
| | |
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ("BYTE", "CanAssist", 0),
|
| | | ("BYTE", "SkillResist", 0),
|
| | | ),
|
| | |
|
| | | "BOSSFirstKill":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "PerPlayerMoneyAward", 0),
|
| | | ("list", "PersonFirstKillAward", 0),
|
| | | ),
|
| | |
|
| | | "NPCShow":(
|
| | |
| | | ("BYTE", "ChooseItemCount", 0),
|
| | | ("dict", "LibItemInfo", 0),
|
| | | ("list", "NotifyItemNumList", 0),
|
| | | ),
|
| | |
|
| | | "ActBossReborn":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | | ("char", "EndDate", 0),
|
| | | ("BYTE", "ResetType", 0),
|
| | | ("WORD", "LVLimit", 0),
|
| | | ("BYTE", "TemplateID", 0),
|
| | | ),
|
| | |
|
| | | "BossReborn":(
|
| | | ("BYTE", "TemplateID", 1),
|
| | | ("BYTE", "ID", 1),
|
| | | ("DWORD", "TotalTimes", 0),
|
| | | ("WORD", "SingleTimes", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ),
|
| | |
|
| | | "ActRealmPoint":(
|
| | |
| | |
|
| | | "Robot":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("char", "RobotName", 0),
|
| | | ("char", "ViewCache", 0),
|
| | | ),
|
| | | }
|
| | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 卡牌初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 卡牌每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 卡牌每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list |
| | | def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
|
| | | def GetRecommendAwardMoney(self): return self.attrTuple[9] # 阵容推荐激活奖励货币 类型|值 list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | def GetUPLVNeed(self): return self.attrTuple[3] # 突破到下级需要等级 WORD
|
| | | def GetUPCostItemList(self): return self.attrTuple[4] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | |
| | | def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
|
| | | def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
|
| | | def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
|
| | | def GetTalentAttrIDList(self): return self.attrTuple[5] # 天赋属性ID列表 list
|
| | | def GetTalentAttrValueList(self): return self.attrTuple[6] # 天赋属性初始值 list
|
| | | def GetTalentPerLVAddList(self): return self.attrTuple[7] # 天赋属性每级成长 list
|
| | | def GetEffType(self): return self.attrTuple[8] # 天赋效果类型 BYTE
|
| | | def GetEffTypeValue(self): return self.attrTuple[9] # 效果类型值 BYTE
|
| | | def GetEffValue(self): return self.attrTuple[10] # 效果初始值 BYTE
|
| | | def GetEffPerLVAdd(self): return self.attrTuple[11] # 天赋效果每级成长 DWORD |
| | | def GetExclusiveItemID(self): return self.attrTuple[5] # 专属信物ID DWORD
|
| | | def GetTalentAttrIDList(self): return self.attrTuple[6] # 天赋属性ID列表 list
|
| | | def GetTalentAttrValueList(self): return self.attrTuple[7] # 天赋属性初始值 list
|
| | | def GetTalentPerLVAddList(self): return self.attrTuple[8] # 天赋属性每级成长 list
|
| | | def GetEffType(self): return self.attrTuple[9] # 天赋效果类型 BYTE
|
| | | def GetEffTypeValue(self): return self.attrTuple[10] # 效果类型值 BYTE
|
| | | def GetEffValue(self): return self.attrTuple[11] # 效果初始值 BYTE
|
| | | def GetEffPerLVAdd(self): return self.attrTuple[12] # 天赋效果每级成长 DWORD |
| | | |
| | | # 红颜品质升级表 |
| | | class IPY_BeautyQualityLV(): |
| | |
| | | def GetStoneNPCID(self): return self.attrTuple[7] # 墓碑NPCID DWORD
|
| | | def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
|
| | | def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE |
| | | |
| | | # Boss首杀 |
| | | class IPY_BOSSFirstKill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
|
| | | def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # NPC秀表 |
| | | class IPY_NPCShow(): |
| | |
| | | def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
|
| | | def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数 dict
|
| | | def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list |
| | | |
| | | # BOSS复活活动时间表 |
| | | class IPY_ActBossReborn(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
|
| | | def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
|
| | | def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
|
| | | def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
|
| | | def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
|
| | | def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE |
| | | |
| | | # BOSS复活表 |
| | | class IPY_BossReborn(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
|
| | | def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
|
| | | def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
|
| | | def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
|
| | | def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict |
| | | |
| | | # 多倍修行点活动时间表 |
| | | class IPY_ActRealmPoint(): |
| | |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
|
| | | def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char |
| | | def GetRobotName(self): return self.attrTuple[1] # char
|
| | | def GetViewCache(self): return self.attrTuple[2] # 机器人缓存 char |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.__LoadFileData("DailyTask", onlyCheck)
|
| | | self.__LoadFileData("DailyLivenessReward", onlyCheck)
|
| | | self.__LoadFileData("BOSSInfo", onlyCheck)
|
| | | self.__LoadFileData("BOSSFirstKill", onlyCheck)
|
| | | self.__LoadFileData("NPCShow", onlyCheck)
|
| | | self.__LoadFileData("MapRefreshNPC", onlyCheck)
|
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
|
| | | self.__LoadFileData("ActGodGift", onlyCheck)
|
| | | self.__LoadFileData("ActGodGiftAward", onlyCheck)
|
| | | self.__LoadFileData("ActBossReborn", onlyCheck)
|
| | | self.__LoadFileData("BossReborn", onlyCheck)
|
| | | self.__LoadFileData("ActRealmPoint", onlyCheck)
|
| | | self.__LoadFileData("TrialExchange", onlyCheck)
|
| | | self.__LoadFileData("AllPeopleParty", onlyCheck)
|
| | |
| | | self.CheckLoadData("BOSSInfo") |
| | | return self.ipyBOSSInfoCache[index]
|
| | | |
| | | def GetBOSSFirstKillCount(self): |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillLen
|
| | | def GetBOSSFirstKillByIndex(self, index): |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillCache[index]
|
| | | |
| | | def GetNPCShowCount(self): |
| | | self.CheckLoadData("NPCShow") |
| | | return self.ipyNPCShowLen
|
| | |
| | | def GetActGodGiftAwardByIndex(self, index): |
| | | self.CheckLoadData("ActGodGiftAward") |
| | | return self.ipyActGodGiftAwardCache[index]
|
| | | |
| | | def GetActBossRebornCount(self): |
| | | self.CheckLoadData("ActBossReborn") |
| | | return self.ipyActBossRebornLen
|
| | | def GetActBossRebornByIndex(self, index): |
| | | self.CheckLoadData("ActBossReborn") |
| | | return self.ipyActBossRebornCache[index]
|
| | | |
| | | def GetBossRebornCount(self): |
| | | self.CheckLoadData("BossReborn") |
| | | return self.ipyBossRebornLen
|
| | | def GetBossRebornByIndex(self, index): |
| | | self.CheckLoadData("BossReborn") |
| | | return self.ipyBossRebornCache[index]
|
| | | |
| | | def GetActRealmPointCount(self): |
| | | self.CheckLoadData("ActRealmPoint") |