ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -225,9 +225,6 @@
                        ("DWORD", "BreakLVAddPer", 0),
                        ("DWORD", "StarAddPer", 0),
                        ("list", "BookActAwardMoney", 0),
                        ("DWORD", "BookInitAddPer", 0),
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
@@ -236,7 +233,8 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "BreakLV", 1),
                        ("WORD", "LVMax", 0),
                        ("list", "UPCostItem", 0),
                        ("WORD", "UPLVNeed", 0),
                        ("list", "UPCostItemList", 0),
                        ),
                "HeroQualityAwake":(
@@ -805,6 +803,7 @@
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("DWORD", "ExclusiveItemID", 0),
                        ("list", "TalentAttrIDList", 0),
                        ("list", "TalentAttrValueList", 0),
                        ("list", "TalentPerLVAddList", 0),
@@ -1079,12 +1078,6 @@
                        ("DWORD", "StoneNPCID", 0),
                        ("BYTE", "CanAssist", 0),
                        ("BYTE", "SkillResist", 0),
                        ),
                "BOSSFirstKill":(
                        ("DWORD", "NPCID", 1),
                        ("WORD", "PerPlayerMoneyAward", 0),
                        ("list", "PersonFirstKillAward", 0),
                        ),
                "NPCShow":(
@@ -1455,23 +1448,6 @@
                        ("BYTE", "ChooseItemCount", 0),
                        ("dict", "LibItemInfo", 0),
                        ("list", "NotifyItemNumList", 0),
                        ),
                "ActBossReborn":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
                        ("char", "EndDate", 0),
                        ("BYTE", "ResetType", 0),
                        ("WORD", "LVLimit", 0),
                        ("BYTE", "TemplateID", 0),
                        ),
                "BossReborn":(
                        ("BYTE", "TemplateID", 1),
                        ("BYTE", "ID", 1),
                        ("DWORD", "TotalTimes", 0),
                        ("WORD", "SingleTimes", 0),
                        ("dict", "Reward", 0),
                        ),
                "ActRealmPoint":(
@@ -2475,16 +2451,13 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
    def GetInitAddPer(self): return self.attrTuple[3] #  卡牌初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[4] #  卡牌每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[5] #  卡牌每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[6] #  卡牌每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
    def GetDismissReturnItems(self): return self.attrTuple[8] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[9] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2496,7 +2469,8 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
    def GetUPLVNeed(self): return self.attrTuple[3] #  突破到下级需要等级 WORD
    def GetUPCostItemList(self): return self.attrTuple[4] #  突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
@@ -3345,13 +3319,14 @@
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetTalentAttrIDList(self): return self.attrTuple[5] # 天赋属性ID列表 list
    def GetTalentAttrValueList(self): return self.attrTuple[6] # 天赋属性初始值 list
    def GetTalentPerLVAddList(self): return self.attrTuple[7] # 天赋属性每级成长 list
    def GetEffType(self): return self.attrTuple[8] # 天赋效果类型 BYTE
    def GetEffTypeValue(self): return self.attrTuple[9] # 效果类型值 BYTE
    def GetEffValue(self): return self.attrTuple[10] # 效果初始值 BYTE
    def GetEffPerLVAdd(self): return self.attrTuple[11] # 天赋效果每级成长 DWORD
    def GetExclusiveItemID(self): return self.attrTuple[5] # 专属信物ID DWORD
    def GetTalentAttrIDList(self): return self.attrTuple[6] # 天赋属性ID列表 list
    def GetTalentAttrValueList(self): return self.attrTuple[7] # 天赋属性初始值 list
    def GetTalentPerLVAddList(self): return self.attrTuple[8] # 天赋属性每级成长 list
    def GetEffType(self): return self.attrTuple[9] # 天赋效果类型 BYTE
    def GetEffTypeValue(self): return self.attrTuple[10] # 效果类型值 BYTE
    def GetEffValue(self): return self.attrTuple[11] # 效果初始值 BYTE
    def GetEffPerLVAdd(self): return self.attrTuple[12] # 天赋效果每级成长 DWORD
# 红颜品质升级表
class IPY_BeautyQualityLV():
@@ -3749,17 +3724,6 @@
    def GetStoneNPCID(self): return self.attrTuple[7] # 墓碑NPCID DWORD
    def GetCanAssist(self): return self.attrTuple[8] # 是否可协助 BYTE
    def GetSkillResist(self): return self.attrTuple[9] # 是否技能抵抗 BYTE
# Boss首杀
class IPY_BOSSFirstKill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetPerPlayerMoneyAward(self): return self.attrTuple[1] #  首杀全服玩家奖励灵石额度/人 WORD
    def GetPersonFirstKillAward(self): return self.attrTuple[2] #  个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
# NPC秀表
class IPY_NPCShow():
@@ -4310,33 +4274,6 @@
    def GetChooseItemCount(self): return self.attrTuple[3] # 选择个数 BYTE
    def GetLibItemInfo(self): return self.attrTuple[4] # 物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...}  0不限次数 dict
    def GetNotifyItemNumList(self): return self.attrTuple[5] # 需要广播的编号列表 list
# BOSS复活活动时间表
class IPY_ActBossReborn():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCfgID(self): return self.attrTuple[0] # 配置ID DWORD
    def GetStartDate(self): return self.attrTuple[1] # 开启日期 char
    def GetEndDate(self): return self.attrTuple[2] # 结束日期 char
    def GetResetType(self): return self.attrTuple[3] # 重置类型,0-0点重置;1-5点重置 BYTE
    def GetLVLimit(self): return self.attrTuple[4] # 限制等级 WORD
    def GetTemplateID(self): return self.attrTuple[5] # 模板编号 BYTE
# BOSS复活表
class IPY_BossReborn():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTemplateID(self): return self.attrTuple[0] # 模板ID BYTE
    def GetID(self): return self.attrTuple[1] # 活动条目ID BYTE
    def GetTotalTimes(self): return self.attrTuple[2] # 可完成的总次数,0表示不限次数 DWORD
    def GetSingleTimes(self): return self.attrTuple[3] # 单次领奖需要的次数 WORD
    def GetReward(self): return self.attrTuple[4] # 奖励物品ID1 dict
# 多倍修行点活动时间表
class IPY_ActRealmPoint():
@@ -5673,7 +5610,6 @@
        self.__LoadFileData("DailyTask", onlyCheck)
        self.__LoadFileData("DailyLivenessReward", onlyCheck)
        self.__LoadFileData("BOSSInfo", onlyCheck)
        self.__LoadFileData("BOSSFirstKill", onlyCheck)
        self.__LoadFileData("NPCShow", onlyCheck)
        self.__LoadFileData("MapRefreshNPC", onlyCheck)
        self.__LoadFileData("RuneCompound", onlyCheck)
@@ -5710,8 +5646,6 @@
        self.__LoadFileData("CrossActFamilyGCZSQ", onlyCheck)
        self.__LoadFileData("ActGodGift", onlyCheck)
        self.__LoadFileData("ActGodGiftAward", onlyCheck)
        self.__LoadFileData("ActBossReborn", onlyCheck)
        self.__LoadFileData("BossReborn", onlyCheck)
        self.__LoadFileData("ActRealmPoint", onlyCheck)
        self.__LoadFileData("TrialExchange", onlyCheck)
        self.__LoadFileData("AllPeopleParty", onlyCheck)
@@ -6697,13 +6631,6 @@
        self.CheckLoadData("BOSSInfo")
        return self.ipyBOSSInfoCache[index]
    def GetBOSSFirstKillCount(self):
        self.CheckLoadData("BOSSFirstKill")
        return self.ipyBOSSFirstKillLen
    def GetBOSSFirstKillByIndex(self, index):
        self.CheckLoadData("BOSSFirstKill")
        return self.ipyBOSSFirstKillCache[index]
    def GetNPCShowCount(self):
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowLen
@@ -6955,20 +6882,6 @@
    def GetActGodGiftAwardByIndex(self, index):
        self.CheckLoadData("ActGodGiftAward")
        return self.ipyActGodGiftAwardCache[index]
    def GetActBossRebornCount(self):
        self.CheckLoadData("ActBossReborn")
        return self.ipyActBossRebornLen
    def GetActBossRebornByIndex(self, index):
        self.CheckLoadData("ActBossReborn")
        return self.ipyActBossRebornCache[index]
    def GetBossRebornCount(self):
        self.CheckLoadData("BossReborn")
        return self.ipyBossRebornLen
    def GetBossRebornByIndex(self, index):
        self.CheckLoadData("BossReborn")
        return self.ipyBossRebornCache[index]
    def GetActRealmPointCount(self):
        self.CheckLoadData("ActRealmPoint")