ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -40,6 +40,8 @@
Def_InitOpenServerTime = 'InitOpenServerTime'
Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
# ------------------------- WorldKey ------------------------- 
#---奇迹, 职业枚举定义---
@@ -252,7 +254,6 @@
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
@@ -291,7 +292,7 @@
                                ]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale,
                           OperationActionName_SpringSale,
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
@@ -310,7 +311,7 @@
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
@@ -429,7 +430,9 @@
Def_BT_MainLevel,    # 主线关卡过关榜 0
Def_BT_Arena,    # 演武场积分周榜 1
Def_BT_Tianzi,    # 天子考验伤害榜 2
) = range(0, 3)
Def_BT_OSA_MainLevel,    # 开服关卡榜 3
Def_BT_OSA_HeroCall,    # 开服招募榜 4
) = range(0, 5)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -442,7 +445,8 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜"}
#仙盟榜单类型
FamilyBillboardList = []
@@ -691,7 +695,8 @@
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
) = range(146, 288)
CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
) = range(146, 289)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -734,12 +739,14 @@
TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
TYPE_Price_ArenaTicket = 53    # 演武场挑战券
TYPE_Price_TehuiPoint = 54    # 特惠印绶
TYPE_Price_OSAPoint = 55    # 开服庆典积分
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
                 55:"可用开服庆典积分",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
@@ -764,6 +771,7 @@
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
                           TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
@@ -802,6 +810,9 @@
GameFuncID_Arena = 27           # 竞技场
GameFuncID_Horse = 37           # 坐骑
GameFuncID_Travel = 44          # 游历
GameFuncID_OSA_MainLevel = 45   # 开服关卡榜
GameFuncID_OSA_HeroCall = 46    # 开服招募榜
GameFuncID_OSA_Celebration = 47 # 开服庆典
# 以下为暂时无用的
GameFuncID_Pet = -1             # 宠物,灵宠 6
@@ -908,7 +919,7 @@
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # boss信息29
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息 30
                                Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_CrossCollect,  # 跨服采集记录信息 32             
                                Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
                                Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
@@ -1234,6 +1245,7 @@
Def_IudetHeroBreakLV = 74 # 英雄突破等级
Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
Def_IudetHeroCardEffective = 80 # 卡牌加成是否生效的,每个武将仅有一张卡牌生效
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
@@ -1386,7 +1398,28 @@
# 成就类型定义
SuccessTypeList = (
SuccType_MainLevel, # 通过主线关卡xxx 1
) = range(1, 1 + 1)
SuccType_OSAMainLevel, # 开服庆典 - 通过主线关卡xxx 2
SuccType_OSACutTree, # 消耗X个战锤  3
SuccType_OSARealmLV, # 官职达到X级 4
SuccType_OSATreeLV, # 仙树达到X级 5
SuccType_OSAEquipColor, # 穿戴x件x品质及以上装备 6
SuccType_OSAHorseLVUP, # 坐骑升级x次 7
SuccType_OSAHeroLVUP, # 武将升级X次 8
SuccType_OSAHeroStarUP, # 武将升星x次 9
SuccType_OSAHeroCall, # 武将招募x次 10
SuccType_OSAHeroBook, # 武将图鉴激活x个  11
SuccType_OSAArenaBattle, # 演武场战斗x次 12
SuccType_OSAFBZhanchui, # 白骨盈野击败xx 13
SuccType_OSAFBTianzi, # 挑战天子的考验x次 14
SuccType_OSAGoldRush, # 淘金采集x次 15
SuccType_OSAGoldRushWorkers, # 拥有x名监工 16
SuccType_OSAKillNPC, # 击败X只怪物 17
SuccType_OSAEquipDecompose, # 分解装备x次 18
SuccType_OSAGetMoney, # 累计获得xx货币 19
) = range(1, 1 + 19)
# 开服庆典成就类型
OSASuccTypeList = range(SuccType_OSAMainLevel, SuccType_OSAGetMoney + 1)
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = []