| | |
| | | return False
|
| | |
|
| | | if isAuctionItem:
|
| | | ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
|
| | | if not ipyData:
|
| | | GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s" |
| | | % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
|
| | | isAuctionItem = 0
|
| | | #ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
|
| | | #if not ipyData:
|
| | | # GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s" |
| | | # % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
|
| | | isAuctionItem = 0
|
| | |
|
| | | defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
|
| | | packIndex = ChConfig.GetItemPackType(curItemData, defaultPack)
|