| | |
| | | if campID != cID:
|
| | | atWorkCnt += wCnt
|
| | |
|
| | | workersTotal = 0 # 总工人数
|
| | | workerState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldRushWorkerState)
|
| | | for index in range(ipyDataMgr.GetGoldRushWorkerCount()):
|
| | | ipyData = ipyDataMgr.GetGoldRushWorkerByIndex(index)
|
| | | workerID = ipyData.GetWorkerID()
|
| | | if workerState & pow(2, workerID):
|
| | | workersTotal += 1
|
| | | workersTotal = GetWorkerTotal(curPlayer) # 总工人数
|
| | | idleWorkers = workersTotal - atWorkCnt # 空闲工人数
|
| | | if idleWorkers <= 0:
|
| | | GameWorld.DebugLog("没有空闲工人,无法开始淘金! atWorkCnt=%s >= %s" % (atWorkCnt, workersTotal))
|
| | |
| | | % (updWorkerCnt, realNeedSeconds, GameWorld.ChangeTimeNumToStr(endTime), campInfo))
|
| | | return
|
| | |
|
| | | def GetWorkerTotal(curPlayer):
|
| | | ## 获取监工总数
|
| | | workersTotal = 0 # 总工人数
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | workerState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GoldRushWorkerState)
|
| | | for index in range(ipyDataMgr.GetGoldRushWorkerCount()):
|
| | | ipyData = ipyDataMgr.GetGoldRushWorkerByIndex(index)
|
| | | workerID = ipyData.GetWorkerID()
|
| | | if workerState & pow(2, workerID):
|
| | | workersTotal += 1
|
| | | return workersTotal
|
| | |
|
| | | def __onGoldRushCancel(curPlayer, campID):
|
| | | ## 取消
|
| | | refreshCnt, goldID, workerCnt = GetCampInfo(curPlayer, campID)
|