| | |
| | | #"""Version = 2013-10-30 15:20"""
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| | | #---------------------------------------------------------------------
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| | |
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| | | import IPY_GameWorld
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| | |
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| | | # 游戏默认编码
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| | | Def_Game_Character_Encoding = 'gbk'
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| | |
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| | |
| | | Def_MixServerDay = 'MixServerDay' #服务器已经合服多少天
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| | | Def_IsMixServerInitOK = 'IsMixServerInitOK' #服务器合服首次启动OK
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| | | Def_LastMixServerDay = 'LastMixServerDay' #上次合服时的开服天数
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| | | Def_CrossCenterEvent = 'CrossCenterEvent' # 跨服中心事件值
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| | | #首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
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| | | ''' 原因:
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| | | 因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
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| | |
| | | Def_InitOpenServerTime = 'InitOpenServerTime'
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| | | Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
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| | |
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| | | # ------------------------- WorldKey ------------------------- |
| | | Def_FamilyCrossState = 'FamilyCrossState' # 本服公会跨服状态, 0-未跨服;1-已跨服
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| | | Def_FamilyTransDataTime = 'FamilyTransDataTime' # 本服公会首次跨服互通数据开始传输时间戳,不为0代表传输数据中
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| | | Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
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| | |
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| | | #---奇迹, 职业枚举定义---
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| | | (
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| | |
| | | #支持超20亿数值的数值点单位数值, 1亿
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| | | Def_PerPointValue = 100000000
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| | |
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| | | #真实玩家ID、仙盟ID是从 1000000 开始
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| | | RealPlayerIDStart = 1000000
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| | | #真实玩家起始ID
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| | | RealPlayerIDStart = 3000000
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| | | #真实公会起始ID
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| | | RealFamilyIDStart = 1000000
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| | |
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| | | #机器人ID - 供功能用,线上版本支持的机器人
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| | |
| | | Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名
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| | | Def_Notify_WorldKey_CrossServerTime = "CrossServerTime" # 跨服时间
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| | |
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| | | Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
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| | | Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
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| | | Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
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| | |
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| | | Def_Notify_WorldKey_CrossChampionshipState = "CrossChampionshipState" # 跨服排位赛状态
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| | | Def_Notify_WorldKey_CrossChampionshipStateError = "CrossChampionshipStateError" # 跨服排位赛状态是否已经异常
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| | |
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| | | Def_Notify_WorldKey_LuckyCloudBuyInfo = "LuckyCloudBuyInfo" # 本服幸运云购最新一期信息
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| | |
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| | | Def_Notify_WorldKey_FuncTeamMemIDInfo = "FuncTeamMemIDInfo" # 功能队伍成员ID信息
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| | |
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| | | CrossChampionshipState_Guess8 = 80 #8强竞猜
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| | | CrossChampionshipState_Group64 = 641 #64强分组
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| | | CrossChampionshipState_Enter64 = 642 #64强进场
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| | | CrossChampionshipState_Fight64 = 643 #64强战斗
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| | | CrossChampionshipState_Group32 = 321 #32强分组
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| | | CrossChampionshipState_Enter32 = 322 #32强进场
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| | | CrossChampionshipState_Fight32 = 323 #32强战斗
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| | | CrossChampionshipState_Group16 = 161 #16强分组
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| | | CrossChampionshipState_Enter16 = 162 #16强进场
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| | | CrossChampionshipState_Fight16 = 163 #16强战斗
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| | | CrossChampionshipState_Guess4 = 40 #4强竞猜
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| | | CrossChampionshipState_Group8 = 81 #8强分组
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| | | CrossChampionshipState_Enter8 = 82 #8强进场
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| | | CrossChampionshipState_Fight8 = 83 #8强战斗
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| | | CrossChampionshipState_GroupSemi = 41 #半决赛分组
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| | | CrossChampionshipState_EnterSemi = 42 #半决赛进场
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| | | CrossChampionshipState_FightSemi = 43 #半决赛战斗
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| | | CrossChampionshipState_GroupFinal = 21 #决赛分组
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| | | CrossChampionshipState_EnterFinal = 22 #决赛进场
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| | | CrossChampionshipState_FightFinal = 23 #决赛战斗
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| | | #跨服排位争霸赛状态流程列表,必须按顺序,中间不可跳过步骤
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| | | CrossChampionshipStateList = [CrossChampionshipState_Guess8, |
| | | CrossChampionshipState_Group64, CrossChampionshipState_Enter64, CrossChampionshipState_Fight64,
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| | | CrossChampionshipState_Group32, CrossChampionshipState_Enter32, CrossChampionshipState_Fight32,
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| | | CrossChampionshipState_Group16, CrossChampionshipState_Enter16, CrossChampionshipState_Fight16,
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| | | CrossChampionshipState_Guess4,
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| | | CrossChampionshipState_Group8, CrossChampionshipState_Enter8, CrossChampionshipState_Fight8,
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| | | CrossChampionshipState_GroupSemi, CrossChampionshipState_EnterSemi, CrossChampionshipState_FightSemi,
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| | | CrossChampionshipState_GroupFinal, CrossChampionshipState_EnterFinal, CrossChampionshipState_FightFinal
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| | | ]
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| | |
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| | | #跨服排位可进入战斗的状态信息 {状态:对应分组标识, ...}
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| | | CrossChampionshipEnterStateInfo = {CrossChampionshipState_Enter64:64,
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| | | CrossChampionshipState_Enter32:32,
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| | | CrossChampionshipState_Enter16:16,
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| | | CrossChampionshipState_Enter8:8,
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| | | CrossChampionshipState_EnterSemi:4,
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| | | CrossChampionshipState_EnterFinal:2,
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| | | }
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| | |
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| | | Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID)
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| | | Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID)
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| | |
| | |
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| | | #运营活动表名定义
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| | | OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
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| | | OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
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| | | OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
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| | | OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
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| | | OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
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| | | OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
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| | | OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
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| | |
| | | OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
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| | | OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
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| | | OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
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| | | OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
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| | | OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动
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| | | OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动
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| | | OperationActionName_CollectWords = "ActCollectWords" # 集字活动
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| | | OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动
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| | | OperationActionName_RechargePrize = "ActRechargePrize" # 充值返利活动(节日活动)
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| | | OperationActionName_RechargeRebateGold = "ActRechargeRebateGold" # 充值返利仙玉活动(活动结束邮件发放,节日活动)
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| | | OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
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| | | OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
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| | | OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
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| | |
| | | OperationActionName_Yunshi = "ActYunshi" # 运势活动
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| | | OperationActionName_Lunhuidian = "ActLunhuidian" # 轮回殿活动
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| | | #节日活动类型列表 - 该类型无视开服天,日期到了就开启
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| | | FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
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| | | OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
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| | | FeastOperationActionNameList = [OperationActionName_GrowupBuy,
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| | | OperationActionName_FeastLogin,
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| | | OperationActionName_FeastWish,
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| | | OperationActionName_RechargePrize,
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| | | ]
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| | | #所有的运营活动列表,含节日活动
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| | | OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, |
| | | OperationActionName_BossReborn,OperationActionName_SpringSale, |
| | | OperationActionNameList = [OperationActionName_ExpRate, |
| | | OperationActionName_SpringSale, |
| | | OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
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| | | OperationActionName_RealmPoint, OperationActionName_FlashSale,
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| | | OperationActionName_WishingWell, OperationActionName_TotalRecharge,
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| | | OperationActionName_WeekParty, OperationActionName_LoginAward, |
| | | OperationActionName_LoginAward, |
| | | OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure,
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| | | OperationActionName_DailyGiftbag, OperationActionName_SingleRecharge,
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| | | OperationActionName_CollectWords, OperationActionName_ManyDayRecharge,
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| | |
| | | #需要记录开启活动时的世界等级的运营活动
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| | | NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell,
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| | | OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
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| | | OperationActionName_BossReborn, OperationActionName_TotalRecharge,
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| | | OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
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| | | OperationActionName_TotalRecharge,
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| | | OperationActionName_FlashGiftbag,
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| | | OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
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| | | OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
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| | | OperationActionName_WeekParty, OperationActionName_Turntable,
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| | | OperationActionName_Turntable,
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| | | OperationActionName_CollectWords,
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| | | OperationActionName_FeastLogin,
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| | | OperationActionName_FeastWish,
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| | |
| | |
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| | | #支持多活动分组编号的活动名
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| | | MultiActNumOperationActNameList = [OperationActionName_TotalRecharge, OperationActionName_CollectWords,
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| | | OperationActionName_FlashGiftbag, OperationActionName_CostRebate,
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| | | OperationActionName_FlashGiftbag,
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| | | OperationActionName_SpringSale, OperationActionName_FlashSale,
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| | | OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
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| | | OperationActionName_Turntable,
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| | |
| | | ]
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| | |
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| | | #跨服运营活动表名定义
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| | | CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
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| | | CrossActName_AllRecharge = "CrossActAllRecharge" # 全民充值
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| | | CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
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| | | CrossActName_Lianqi = "CrossActLianqi" # 炼器 - 跨服
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| | | CrossActName_FamilyGCZ = "CrossActFamilyGCZ" # 仙盟攻城战
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| | |
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| | | #跨服运营活动列表
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| | | CrossActNameList = [CrossActName_CTGBillboard, CrossActName_AllRecharge, CrossActName_LuckyCloudBuy, |
| | | CrossActName_Lianqi, CrossActName_FamilyGCZ]
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| | | CrossActNameList = [CrossActName_Lianqi, CrossActName_FamilyGCZ]
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| | | #需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
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| | | CrossActLockServerGroupIDList = [CrossActName_CTGBillboard, CrossActName_AllRecharge]
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| | | CrossActLockServerGroupIDList = []
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| | |
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| | | #活动信息字典key定义
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| | | ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
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| | |
| | | Def_mitGatherSoulCompound,# 聚魂合成
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| | | Def_mitGatherSoulDecompose,# 聚魂分解
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| | | Def_mitMainDropItemOP,# 主线装备操作 25
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| | | ) = range(1, 1 + 25)
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| | | Def_mitMGTuiyan, # 命格推演 26
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| | | Def_mitMinggeEquip, # 命格装备 27
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| | | ) = range(1, 1 + 27)
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| | |
|
| | | #---写死的技能ID---
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| | |
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| | |
| | | Def_BT_MainLevel, # 主线关卡过关榜 0
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| | | Def_BT_Arena, # 演武场积分周榜 1
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| | | Def_BT_Tianzi, # 天子考验伤害榜 2
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| | | ) = range(0, 3) |
| | | Def_BT_OSA_MainLevel, # 开服关卡榜 3
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| | | Def_BT_OSA_HeroCall, # 开服招募榜 4
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| | | Def_BT_Dingjunge, # 定军阁过关榜 5
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| | | ) = range(0, 6) |
| | |
|
| | | ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
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| | | 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
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| | |
| | |
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| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
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| | |
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| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
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| | | BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜", |
| | | Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜"}
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| | |
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| | | #仙盟榜单类型
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| | | FamilyBillboardList = []
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| | |
| | | CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
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| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
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| | | CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
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| | | ) = range(146, 288)
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| | | CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
|
| | | ) = range(146, 289)
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| | |
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_FamilyExp = 6 # 战盟经验
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| | |
| | | TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
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| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
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| | | TYPE_Price_TehuiPoint = 54 # 特惠印绶
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| | | TYPE_Price_OSAPoint = 55 # 开服庆典积分
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| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | |
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| | | #key可用于遍历所有货币,value仅GM相关会用到
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| | | MoneyNameDict = {
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶", |
| | | 55:"可用开服庆典积分",
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| | | 98:"代币时效", 99:"代币"
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| | | }
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| | | #MoneyNameDict = {
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| | |
| | | TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
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| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
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| | | TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
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| | | TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
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| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
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| | | #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
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| | | #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
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| | |
| | | GameFuncID_Arena = 27 # 竞技场
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| | | GameFuncID_Horse = 37 # 坐骑
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| | | GameFuncID_Travel = 44 # 游历
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| | | GameFuncID_OSA_MainLevel = 45 # 开服关卡榜
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| | | GameFuncID_OSA_HeroCall = 46 # 开服招募榜
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| | | GameFuncID_OSA_Celebration = 47 # 开服庆典
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| | | GameFuncID_Mingge = 54 # 命格
|
| | |
|
| | | # 以下为暂时无用的
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| | | GameFuncID_Pet = -1 # 宠物,灵宠 6
|
| | |
| | | rptDogzEquip, # 神兽装备背包 33
|
| | | rptGarbage, # 垃圾分类背包 34
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| | | rptHero, # 武将英雄背包 35
|
| | | rptMGGuayu, # 命格卦玉背包 36
|
| | | rptMGTuiyan, # 命格推演背包 37
|
| | | rptMax, # 最大背包类型数量,放在最后一个
|
| | | ) = range(28, 28 + 9) #C++定义的枚举到27
|
| | | ) = range(28, 28 + 11) #C++定义的枚举到27
|
| | |
|
| | | #虚拟背包类型, 从255递减
|
| | | Def_VPack_TypeList = (
|
| | |
| | | rptRune, # 符印背包 255
|
| | | ) = range(256 - 2, 256)
|
| | |
|
| | | NeedRecordRPType = [IPY_GameWorld.rptItem, rptTreasure, rptHero, IPY_GameWorld.rptIdentify, rptMGTuiyan]
|
| | |
|
| | | #武器的手持形式
|
| | | (
|
| | |
| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
|
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
|
| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
|
| | | ) = range(300, 1 + 308)
|
| | | Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
|
| | | ) = range(300, 1 + 309)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | | }
|
| | | #仅查看自己的记录
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
|
| | |
|
| | | #UserData不使用json的记录类型
|
| | | UserDataNOJsonRecTypeList = []
|
| | |
|
| | | #通用信息记录类型
|
| | | Def_UniversalGameRecTypeList = (
|
| | |
| | | Def_UniversalGameRecType_ActWorldLVLimitInfo, # 运营活动世界等级限制开启信息 18
|
| | | Def_UniversalGameRecType_19,
|
| | | Def_UniversalGameRecType_20,
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| | | Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
|
| | | Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
|
| | | Def_UniversalGameRecType_21,
|
| | | Def_UniversalGameRecType_22,
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| | | Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
|
| | | Def_UniversalGameRecType_24,
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| | | Def_UniversalGameRecType_BossDropGoodItemInfo, # boss掉落好物品信息记录25
|
| | |
| | | Def_UniversalGameRecType_28,
|
| | | Def_UniversalGameRecType_BossInfo, # boss信息29
|
| | | Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30
|
| | | Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
|
| | | Def_UniversalGameRecType_31,
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| | | Def_UniversalGameRecType_CrossCollect, # 跨服采集记录信息 32
|
| | | Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
|
| | | Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
|
| | | Def_UniversalGameRecType_CrossChampionshipOfficial, # 跨服排位争霸赛最终排名官职信息 35
|
| | | Def_UniversalGameRecType_CrossChampionshipOffChallenge, # 跨服排位争霸赛官职挑战信息 36
|
| | | Def_UniversalGameRecType_CrossActAllRecharge, # 跨服全服充值活动信息 37
|
| | | Def_UniversalGameRecType_33,
|
| | | Def_UniversalGameRecType_34,
|
| | | Def_UniversalGameRecType_35,
|
| | | Def_UniversalGameRecType_36,
|
| | | Def_UniversalGameRecType_37,
|
| | | Def_UniversalGameRecType_CrossBattleChampionGroup, # 跨服战场冠军赛分组信息 38
|
| | | Def_UniversalGameRecType_CrossYaomoBossHurtInfo, # 跨服妖魔boss伤血信息 39
|
| | | Def_UniversalGameRecType_39,
|
| | | Def_UniversalGameRecType_40,
|
| | | Def_UniversalGameRecType_41, # 红包产出结果记录41
|
| | | Def_UniversalGameRecType_41,
|
| | | Def_UniversalGameRecType_42,
|
| | | Def_UniversalGameRecType_43,
|
| | | Def_UniversalGameRecType_44,
|
| | |
| | | Def_UniversalGameRecType_54,
|
| | | Def_UniversalGameRecType_55,
|
| | | Def_UniversalGameRecType_56,
|
| | | Def_UniversalGameRecType_57, # 抢红包总记录57
|
| | | Def_UniversalGameRecType_58, # 抢红包可抢信息记录58
|
| | | Def_UniversalGameRecType_59, # 抢红包已抢完信息记录59
|
| | | Def_UniversalGameRecType_57,
|
| | | Def_UniversalGameRecType_58,
|
| | | Def_UniversalGameRecType_59,
|
| | | Def_UniversalGameRecType_60,
|
| | | Def_UniversalGameRecType_61,
|
| | | Def_UniversalGameRecType_62,
|
| | | Def_UniversalGameRecType_63,
|
| | | Def_UniversalGameRecType_64, # 仙盟红包总记录64
|
| | | Def_UniversalGameRecType_65, # 仙盟红包已抢信息记录65
|
| | | Def_UniversalGameRecType_64,
|
| | | Def_UniversalGameRecType_65,
|
| | | Def_UniversalGameRecType_DujieHelpAllRecord, # 渡劫副本护法总记录66
|
| | | Def_UniversalGameRecType_DujieHelpRecord, # 渡劫副本护法详细记录67
|
| | | Def_UniversalGameRecType_FamilyWarBattle, # 仙盟联赛对战表68
|
| | |
| | |
|
| | | #家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
|
| | | Def_ActionTypeList = (
|
| | | Def_ActionType_FamilyData, #仙盟额外记录信息0
|
| | | Def_ActionType_0,
|
| | | Def_ActionType_1,
|
| | | Def_ActionType_2,
|
| | | Def_ActionType_FamilyAdd, #申请进入家族3
|
| | |
| | | CampType_Evil, #邪恶(与 Def_ID2Win 一致)
|
| | | ] = range(3)
|
| | |
|
| | | # json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
|
| | | # serverJosn里配置索引 ServersConfig.json目前配置规则{SeverID:[GroupName,MapID,服务器类型(0主服,1子服,2跨服)], ...}
|
| | | (
|
| | | serverCfgIndex_GroupName, # 所属 GroupName
|
| | | serverCfgIndex_MapID, # 服务器对应的地图ID
|
| | | serverCfgIndex_ServerType, # 服务器类型
|
| | | ) = range(3)
|
| | |
|
| | | # json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服,4跨服中心)]
|
| | | serverType_Main = 0 # 0主服
|
| | | serverType_Child = 1 # 1子服
|
| | | serverType_Cross = 2 # 2跨服
|
| | | serverType_Battle = 3 # 3战斗服
|
| | | serverType_CrossCenter = 4 # 4跨服中心,只允许最多1台
|
| | |
|
| | | # dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
|
| | | dirType_All = 0 # 0全广播
|
| | |
| | | dirType_Child = 2 # 2通知服务器包含合服子服
|
| | | dirType_Cross = 3 # 3通知跨服服务器
|
| | | dirType_Battle = 4 # 4通知战斗服务器
|
| | | dirType_MainAndCross = 5 # 通知主服务器+跨服
|
| | |
|
| | | # 服务器间连接状态
|
| | | (
|
| | | ssConn_Unknown, # δ֪ 0
|
| | | ssConn_Normal, # 正常连接 1
|
| | | ssConn_Disconnected, # 断开 2
|
| | | ) = range(3)
|
| | |
|
| | | # 服务器间的信息定义
|
| | | SSMsg_BattleRequest = "SS_BattleRequest"
|
| | | SSMsg_BattleResult = "SS_BattleResult"
|
| | | # 服务器类型简写: C - 跨服/跨服中心; CC - 跨服中心;S - 游戏服; B - 战斗服
|
| | |
|
| | | # 跨服中心 -> 其他跨服
|
| | | CC2C_FamilyCrossCfg = "CC2C_FamilyCrossCfg" # 公会分区配置
|
| | |
|
| | | # 跨服 -> 游戏服
|
| | | #C2S_PlayerLoginOK = "C2S_PlayerLoginOK" # 跨服玩家处理登录成功
|
| | | C2S_SendFakePack = "C2S_SendFakePack" # 给玩家发送封包
|
| | | C2S_FamilyCrossInfo = "C2S_FamilyCrossInfo" # 跨服同步给游戏服的公会信息
|
| | | C2S_FamilyDataRet = "C2S_FamilyDataRet" # 公会首次跨服互通时同步数据结果回复
|
| | | C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer" # 给公会玩家处理地图服务器逻辑
|
| | | C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet" # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
|
| | | C2S_GMDebugAnswer = "C2S_GMDebugAnswer" # 发给玩家的DebugAnswer
|
| | | C2S_NotifyCode = "C2S_NotifyCode" # 给玩家发送信息提示
|
| | | C2S_CostPlayerResources = "C2S_CostPlayerResources" # 扣除玩家资源,货币、物品等
|
| | | C2S_GivePlayerResources = "C2S_GivePlayerResources" # 奖励玩家资源,货币、物品等
|
| | | C2S_SetPlayerNomalDict = "C2S_SetPlayerNomalDict" # 设置玩家字典值
|
| | | C2S_SendPlayerMail = "C2S_SendPlayerMail" # 发送玩家个人邮件
|
| | |
|
| | | # 游戏服 -> 跨服
|
| | | S2C_OnlineState = "S2C_OnlineState" # 玩家在线状态同步
|
| | | S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo" # 玩家基础信息同步
|
| | | S2C_FamilyData = "S2C_FamilyData" # 公会首次跨服互通时同步数据
|
| | | S2C_FamilyPyPack = "S2C_FamilyPyPack" # 公会功能玩家请求包
|
| | |
|
| | | # 游戏服 -> 任意服务器
|
| | | S2S_ViewTagFamily = "S2S_ViewTagFamily" # 查看目标公会
|
| | | S2S_ViewTagPlayer = "S2S_ViewTagPlayer" # 查看目标玩家
|
| | |
|
| | | # 任意服务器 -> 战斗服务器
|
| | | S2B_BattleRequest = "S2B_BattleRequest" # 战斗请求
|
| | | B2S_BattleResult = "B2S_BattleResult" # 战斗结果
|
| | |
|
| | | # Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
|
| | | NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
|
| | |
|
| | | # 跨服服务器发送子服信息定义
|
| | | CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
|
| | |
| | | CrossServerMsg_CrossActInfo = "CrossActInfo" # 跨服运营活动信息
|
| | | CrossServerMsg_MailPlayerIDList = "MailPlayerIDList" # 跨服邮件玩家ID通知,玩家目标服务器可能无法知道,被动推送
|
| | | CrossServerMsg_MailContent = "MailContent" # 跨服邮件内容通知
|
| | | CrossServerMsg_LuckyCloudBuyNum = "LuckyCloudBuyNum" # 幸运云购购买记录通知
|
| | | CrossServerMsg_LuckyCloudBuyLottery = "LuckyCloudBuyLottery" # 幸运云购开奖记录通知
|
| | | CrossServerMsg_CrossServerTime = "CrossServerTime" # 跨服时间同步
|
| | | CrossServerMsg_BattlefieldBuy = "BattlefieldBuy" # 跨服战场购买信息
|
| | | CrossServerMsg_BattlefieldState = "BattlefieldState" # 跨服战场状态信息
|
| | |
| | | CrossServerMsg_DebugAnswer = "DebugAnswer" # DebugAnswer
|
| | | CrossServerMsg_ActDropSpecItem = "ActDropSpecItem" # 特殊掉落验证返回
|
| | | CrossServerMsg_CrossAssist = "CrossAssist" # 跨服协助
|
| | | CrossServerMsg_ChampionshipState = "ChampionshipState" # 跨服排位争霸赛状态信息
|
| | | CrossServerMsg_ChampionshipPlayer = "ChampionshipPlayer"# 跨服排位争霸赛参赛玩家信息
|
| | | CrossServerMsg_ChampionshipGroup = "ChampionshipGroup" # 跨服排位争霸赛分组信息
|
| | | CrossServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位争霸赛竞猜信息
|
| | | CrossServerMsg_ChampionshipOfficial = "ChampionshipOfficial" # 跨服排位争霸赛官职信息
|
| | | CrossServerMsg_ChampionshipDailyOfficial = "ChampionshipDailyOfficial" # 跨服排位争霸赛每日官职信息
|
| | | CrossServerMsg_ActAllRechargeInfo = "ActAllRechargeInfo"# 跨服全民充值信息
|
| | | CrossServerMsg_CrossYaomoBossHurtInfo = "CrossYaomoBossHurtInfo" # 跨服妖魔boss玩家伤害信息
|
| | | CrossServerMsg_FamilyFlagwarOver = "FamilyFlagwarOver" # 逐鹿万界结算信息
|
| | | CrossServerMsg_Worship = "Worship" # 膜拜信息
|
| | | CrossServerMsg_Xiangong = "Xiangong" # 仙宫信息
|
| | |
| | | ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC
|
| | | ClientServerMsg_EnterFB = "EnterFB" # 请求进入跨服副本
|
| | | ClientServerMsg_AddBuff = "AddBuff" # 添加BUFF
|
| | | ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy" # 幸运云购
|
| | | ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen" # 跨服战场购买召集
|
| | | ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange" # 跨服战场召集 - 修改
|
| | | ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin" # 跨服战场召集 - 加入
|
| | | ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick" # 跨服战场召集 - 踢出
|
| | | ClientServerMsg_ActDropSpecItem = "ActDropSpecItem" # 活动特殊掉落
|
| | | ClientServerMsg_CrossAssist = "CrossAssist" # 跨服协助
|
| | | ClientServerMsg_ChampionshipPKOver = "ChampionshipPKOver" # 跨服排位PK结束
|
| | | ClientServerMsg_ChampionshipOfficialApply = "ChampionshipOfficialApply" # 跨服排位申请官职
|
| | | ClientServerMsg_ChampionshipOfficialApplyReply = "ChampionshipOfficialApplyReply" # 跨服排位官职申请回应
|
| | | ClientServerMsg_ChampionshipOfficialKick = "ChampionshipOfficialKick" # 跨服排位辞退下级仙官
|
| | | ClientServerMsg_ChampionshipOfficialLeave = "ChampionshipOfficialLeave" # 跨服排位主动离任仙官
|
| | | ClientServerMsg_ChampionshipOfficialChallenge = "ChampionshipOfficialChallenge" # 跨服排位挑战仙官
|
| | | ClientServerMsg_ChampionshipGuess = "ChampionshipGuess" # 跨服排位竞猜
|
| | | ClientServerMsg_ChampionshipWorship = "ChampionshipWorship" # 跨服排位膜拜
|
| | | ClientServerMsg_ActAllRechargeValue = "ActAllRechargeValue" # 跨服全民充值额度
|
| | | ClientServerMsg_CrossYaomoBossHurtAward = "CrossYaomoBossHurtAward" # 跨服妖魔boss玩家伤害领奖
|
| | | ClientServerMsg_CreateFuncTeam = "CreateFuncTeam" # 创建功能队伍
|
| | | ClientServerMsg_ChangeFuncTeam = "ChangeFuncTeam" # 修改功能队伍
|
| | | ClientServerMsg_FuncTeamMemOP = "FuncTeamMemOP" # 功能队伍成员操作
|
| | |
| | | Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
|
| | | Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...]
|
| | | Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...]
|
| | | Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神
|
| | | Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神
|
| | | Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙
|
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
|
| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
|
| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
|
| | | Def_IudetHeroTalentID = 71 # 英雄天赋ID列表
|
| | | Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表
|
| | | Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
|
| | | Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
|
| | | Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
|
| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
|
| | | Def_IudetHeroEffPresetID = 83 # 卡牌有生效的预设ID [预设ID, ...]
|
| | |
|
| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
|
| | | #Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
|
| | |
| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
|
| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
|
| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
|
| | | Def_IudetHeroCardEffective = 80 # 卡牌在主线预设中生效标识,每个武将在某一阵容预设中仅有一张卡牌生效,废弃,使用 Def_IudetHeroEffPresetID 代替
|
| | |
|
| | | # 200~300 宠物数据用
|
| | | Def_IudetPet_NPCID = 200 # npcID
|
| | |
| | |
|
| | | LineupObjMax = 6 # 阵容最大上阵武将数
|
| | |
|
| | | # 阵容定义
|
| | | LineupList = (
|
| | | Lineup_Main, # 主阵容 1
|
| | | Lineup_ArenaAtk, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaDef, # 竞技场防守阵容 3
|
| | | # 战斗功能预设定义
|
| | | BatPresetList = (
|
| | | BatPreset_Main, # 主线战斗 1
|
| | | BatPreset_ArenaDef, # 演武场防守 2
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | # 需要缓存的战斗功能预设,一般只要主线+防守功能预设,主动攻击的PVE功能可以不用,如某个副本的主动攻击预设
|
| | | NeedCacheBatPresetList = [BatPreset_Main, BatPreset_ArenaDef]
|
| | |
|
| | | BatPresetName = {BatPreset_Main:"主线", BatPreset_ArenaDef:"演武场防守"}
|
| | |
|
| | | # 功能预设定义
|
| | | FuncPresetList = (
|
| | | FuncPreset_Battle, # 全局战斗预设 1
|
| | | FuncPreset_Hero, # 武将预设 2
|
| | | FuncPreset_Mingge, # 命格预设 3
|
| | | ) = range(1, 1 + 3)
|
| | |
|
| | | # 宠物物品数据状态
|
| | |
| | | ) = range(Def_MFPType_Max)
|
| | |
|
| | | #事件汇报用户行为-----------------------------------------------------------
|
| | | Def_UserAction_Conn = 3001 # 用户连接
|
| | | Def_UserAction_CreateRole = 1000 # 创角
|
| | | Def_UserAction_LostModel = 9001 # 流失模型 如登录流失(前端-后端)
|
| | | Def_UserAction_ChangeMap = 3003 # 切地图
|
| | | Def_UserAction_RoleInit = 3005 # 玩家登陆收到初始化信息
|
| | | Def_UserAction_VIPLvUP = 1402 # VIP等级提升
|
| | | Def_UserAction_CoinSuccess = 3007 # 充值成功记录, 金额统计
|
| | | Def_UserAction_UseGold = 3008 # 钻石纯消耗记录(不包含钻石转移,如交易所等),但计算交易所手续费
|
| | | Def_UserAction_ClientNetStatus = 3009 # 客户端网络状况
|
| | | Def_UserAction_CoinAccCnt = 3010 # 充值账号数统计
|
| | | Def_UserAction_KeepOnline = 1300 # 全服玩家在线统计,整5分钟发送总数
|
| | | Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # 整5分钟分服区自定义在线玩家人数
|
| | | Def_UserAction_Login = 1100 # 玩家登陆成功
|
| | | Def_UserAction_Session = 1101 # 会话记录, 统计离线
|
| | | Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost" # 虚拟币消费(钻石)
|
| | | Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward" # 虚拟币赠送(钻石)
|
| | | Def_UserAction_VirtualResource = 1201 # 改成所有的货币产出和消费
|
| | | # 项目定义类型范围5000~5999
|
| | | Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # 自定义事件
|
| | | Def_UserAction_LVUP = 1401 # 玩家升级
|
| | | Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # 聊天监控
|
| | | Def_UserAction_FightPower = 1403 # 玩家战斗力
|
| | | Def_UserAction_MissionLog = 1400 # 任务记录
|
| | | Def_UserAction_MissionOver = 5002 # 任务完成
|
| | | Def_UserAction_MissionAround = 5003 # 环任务参与
|
| | | Def_UserAction_ToCreateRole = 5004 # 进入创角
|
| | | Def_UserAction_IsAdult = 5005 # 是否成年
|
| | | Def_UserAction_OnlineTime = 5006 # 玩家在线时长统计
|
| | | Def_UserAction_FirstLogin = 5007 # 第一次进入地图
|
| | | Def_UserAction_GameMakeGold = 5009 # 游戏中产出的钻石
|
| | | Def_UserAction_GameMakeGoldPaper = 5010 # 游戏中产出的绑钻
|
| | | Def_UserAction_UseGoldPaper = 5011 # 绑钻消费
|
| | | Def_UserAction_TradeGold = 5012 # 交易钻石量
|
| | | Def_UserAction_TradeItem = 5013 # 物品交易记录
|
| | | Def_UserAction_ItemChange = 5014 # 物品使用,改变等记录,排除非贵重信息记录
|
| | | Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
|
| | |
|
| | | Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
|
| | | Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
|
| | | Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
|
| | | Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
|
| | | Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # 货币消耗记录
|
| | | Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
|
| | | Def_UserAction_ItemRecord = 1404 # 物品流水记录
|
| | | Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
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| | | Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
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| | | Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
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| | | Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
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| | | Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
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| | |
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| | |
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| | | Def_UserAction_Money_Use = 0 # 货币消费
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| | | Def_UserAction_Money_Get = 1 # 货币产出
|
| | | #------------------------------------------------------------------------
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| | |
|
| | | # 成就类型定义
|
| | | SuccessTypeList = (
|
| | | SuccType_MainLevel, # 通过主线关卡xxx 1
|
| | | ) = range(1, 1 + 1)
|
| | | SuccType_OSAMainLevel, # 开服庆典 - 通过主线关卡xxx 2
|
| | | SuccType_OSACutTree, # 消耗X个战锤 3
|
| | | SuccType_OSARealmLV, # 官职达到X级 4
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| | | SuccType_OSATreeLV, # 仙树达到X级 5
|
| | | SuccType_OSAEquipColor, # 穿戴x件x品质及以上装备 6
|
| | | SuccType_OSAHorseLVUP, # 坐骑升级x次 7
|
| | | SuccType_OSAHeroLVUP, # 武将升级X次 8
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| | | SuccType_OSAHeroStarUP, # 武将升星x次 9
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| | | SuccType_OSAHeroCall, # 武将招募x次 10
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| | | SuccType_OSAHeroBook, # 武将图鉴激活x个 11
|
| | | SuccType_OSAArenaBattle, # 演武场战斗x次 12
|
| | | SuccType_OSAFBZhanchui, # 白骨盈野击败xx 13
|
| | | SuccType_OSAFBTianzi, # 挑战天子的考验x次 14
|
| | | SuccType_OSAGoldRush, # 淘金采集x次 15
|
| | | SuccType_OSAGoldRushWorkers, # 拥有x名监工 16
|
| | | SuccType_OSAKillNPC, # 击败X只怪物 17
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| | | SuccType_OSAEquipDecompose, # 分解装备x次 18
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| | | SuccType_OSAGetMoney, # 累计获得xx货币 19
|
| | | ) = range(1, 1 + 19)
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| | |
|
| | | # 开服庆典成就类型
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| | | OSASuccTypeList = range(SuccType_OSAMainLevel, SuccType_OSAGetMoney + 1)
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| | |
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| | | # 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
|
| | | UnDownCheckSuccessTypeList = []
|