| | |
| | | DWORD _NPCID; //NPCID
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| | | char NPCName; //名称
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| | | DWORD RelatedHeroID; //关联武将ID
|
| | | BYTE Country; //国家
|
| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
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| | | BYTE Sex; //性别;1-男,2-女
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| | | WORD LV; //等级
|
| | | BYTE BossType; //Boss类型
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| | | DWORD Atk; //攻击力
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| | | DWORD Def; //防御值
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| | | DWORD MaxHP; //最大生命值,可超过20E
|
| | | list SkillIDList; //技能ID列表
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| | | DWORD FinalDamPer; //最终增伤
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| | | DWORD FinalDamPerDef; //最终减伤
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| | | DWORD MissRate; //闪避概率
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| | |
| | | BYTE CalcType; //计算方式
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| | | WORD SkillPer; //技能万分比
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| | | DWORD SkillValue; //技能固定值
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| | | DWORD HurtAtkPerMax; //最大万分比,限制最终伤害不超过攻击力万分率
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| | | WORD HappenRate; //释放或添加几率
|
| | | DWORD EffectID1; //效果ID1
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| | | list EffectValues1; //效果值列表1
|
| | |
| | | {
|
| | | DWORD _HeroID; //英雄ID
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| | | char Name; //名称
|
| | | BYTE PlayerCanUse; //玩家可用
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| | | BYTE Country; // 国家
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| | | BYTE Quality; // 品质
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| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
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| | |
| | | WORD HPInheritPer; //生命继承
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| | | dict BatAttrDict; //其他战斗属性字典 {"属性ID":值, ...}
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| | | list FetterIDList; //羁绊ID列表
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| | | BYTE RecruitBySelf; // 招募需要本体
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| | | BYTE Specialty; // 武将特长
|
| | | };
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| | |
|
| | | //武将星级天赋表
|
| | |
| | | struct EquipColor
|
| | | {
|
| | | BYTE _ItemColor; //装备品质
|
| | | DWORD MoneyBase; //分解货币
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| | | DWORD AtkStep; //攻击步长
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| | | DWORD DefStep; //防御步长
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| | | DWORD HPStep; //生命步长
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| | |
| | | list CostMoneyList; //消耗货币列表
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| | | WORD EnsureCount; //每x次必出
|
| | | BYTE OnceLucky; //单次幸运值
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| | | WORD FullLucky; //满幸运值
|
| | | char LuckyRateFormat; //幸运格子概率公式
|
| | | BYTE LuckyGridNum; //幸运格子编号
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| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
|
| | |
| | | list GridItemRateList1; //常规产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | list GridItemRateList2; //每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | dict GridItemRateList3; //第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | | list LuckyItemRateList; //满幸运产出概率饼图 [[概率, 格子编号], ...]
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| | | dict LuckyItemRateInfo; //幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...}
|
| | | };
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| | |
|
| | | //寻宝物品库
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| | |
| | | list AwardItemList; //奖励物品列表
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| | | };
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| | |
|
| | | //仙树等级表
|
| | | //祝福树
|
| | |
|
| | | struct tagTreeLV
|
| | | {
|
| | | BYTE _TreeLV; //仙树等级
|
| | | DWORD LVUPNeedMoney; //升到下一级所需货币数
|
| | | DWORD LVUPNeedTime; //升级下一级所需所需秒
|
| | | list EquipColorRateList; //产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList; //小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList1; //精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | list EquipColorRateList2; //boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...]
|
| | | };
|
| | |
|
| | | //淘金营地表
|
| | |
| | | BYTE NeedSeconds; //耗时秒
|
| | | };
|
| | |
|
| | |
|
| | | //机器人
|
| | | struct Robot
|
| | | {
|
| | | DWORD _ID; //机器人ID,同玩家ID
|
| | | char ViewCache; //机器人缓存
|
| | | };
|