| | |
| | | if not connSkillTypeID and connSkill:
|
| | | connSkillTypeID = connSkill.GetSkillTypeID()
|
| | |
|
| | | if connSkill:
|
| | | if connSkill and self._batObj.GetID() == connSkill.GetObjID():
|
| | | skillID = connSkill.GetSkillID()
|
| | | skillManager = self._batObj.GetSkillManager()
|
| | | # 非对象身上的技能,读取本技能被动触发的效果,一般是主技能拆分的子技能
|
| | |
| | |
|
| | | class PySkill():
|
| | |
|
| | | def __init__(self, ipyData):
|
| | | def __init__(self, ipyData, objID):
|
| | | self._objID = objID # 该技能谁的
|
| | | self._skillData = ObjPool.GetPoolMgr().acquire(SklllData, ipyData)
|
| | | self._calcTime = 0
|
| | | self._remainTime = 0
|
| | |
| | | self.ClearHurtObj()
|
| | | return
|
| | |
|
| | | def GetObjID(self): return self._objID
|
| | | def GetSkillID(self): return self._skillData.GetSkillID()
|
| | | def GetSkillTypeID(self): return self._skillData.GetSkillTypeID()
|
| | | def GetSkillLV(self): return self._skillData.GetSkillLV()
|
| | |
| | | class SkillManager():
|
| | | ## 战斗对象技能管理器
|
| | |
|
| | | def __init__(self):
|
| | | def __init__(self, batObj):
|
| | | self._batObj = batObj
|
| | | self._skillList = [] # 技能列表 [PySkill, ...]
|
| | | self._skillDict = {} # {skillID:PySkill, ...}
|
| | | return
|
| | |
| | | self.__deleteSkill(curSkill)
|
| | |
|
| | | # 学新技能
|
| | | curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData)
|
| | | curSkill = ObjPool.GetPoolMgr().acquire(PySkill, ipyData, self._batObj.GetID())
|
| | | self._skillDict[skillID] = curSkill
|
| | | self._skillList.append(curSkill)
|
| | | return curSkill
|
| | |
| | | self._kvDict = {} # 自定义kv字典
|
| | | self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager)
|
| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
|
| | | self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
|
| | | self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
|
| | | self._lastHurtValue = 0
|
| | |
| | | self._initAttrDict = initAttrDict
|
| | | self._batAttrDict = {}
|
| | | self._batAttrDict.update(initAttrDict)
|
| | | self.__onUpdBatAttr()
|
| | | self._skillTempAttrDict = {}
|
| | | self._xp = initXP
|
| | | self._hp = initAttrDict.get(ChConfig.AttrID_MaxHP, 1)
|
| | | self.SetXP(initXP, False)
|
| | | self.SetHPFull(False)
|
| | | TurnBuff.RefreshBuffAttr(self)
|
| | | TurnPassive.RefreshPassive(self)
|
| | | return
|
| | |
| | | def ResetBattleEffect(self):
|
| | | self._batAttrDict = {}
|
| | | self._batAttrDict.update(self._initAttrDict)
|
| | | self.__onUpdBatAttr()
|
| | | return self._batAttrDict
|
| | |
|
| | | def GetTFGUID(self): return self.tfGUID # 所属的某场战斗
|
| | |
| | | if self._buffMgr.IsInBuffState(state):
|
| | | return True
|
| | | return False
|
| | | def IsInState(self, state):
|
| | | ## 是否处于指定状态下
|
| | | return self._buffMgr.IsInBuffState(state)
|
| | |
|
| | | def IsInControlled(self):
|
| | | ## 是否被控制中
|
| | | for state in ChConfig.InControlledStateList:
|
| | | if self.IsInState(state):
|
| | | if self._buffMgr.IsInBuffState(state):
|
| | | return True
|
| | | return False
|
| | |
|
| | |
| | | def SetDead(self):
|
| | | self._isAlive = False
|
| | | self._hp = 0
|
| | | def GetMaxHP(self): return self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0)
|
| | | def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
|
| | | def SetMaxHP(self, maxHP, isNotify=False):
|
| | | maxHP = int(maxHP)
|
| | | self._batAttrDict[ChConfig.AttrID_MaxHP] = maxHP
|
| | | if isNotify:
|
| | | NotifyObjInfoRefresh(self, ChConfig.AttrID_MaxHP, maxHP)
|
| | | return
|
| | | def GetHP(self): return self._hp
|
| | | def SetHP(self, hp, isNotify=False):
|
| | | hp = int(hp)
|
| | | self._hp = hp
|
| | | if isNotify:
|
| | | NotifyObjInfoRefresh(self, ChConfig.AttrID_HP, hp)
|
| | |
| | | def SetHPFull(self, isNotify=True): self.SetHP(self.GetMaxHP(), isNotify)
|
| | | def GetXP(self): return self._xp
|
| | | def SetXP(self, xp, isNotify=True):
|
| | | xp = int(xp)
|
| | | self._xp = xp
|
| | | if isNotify:
|
| | | NotifyObjInfoRefresh(self, ChConfig.AttrID_XP, xp)
|
| | |
| | | value += self._skillTempAttrDict[attrID] # 支持正负值
|
| | | #value = max(1, value)
|
| | | return value
|
| | | def SetBatAttrValue(self, attrID, value): self._batAttrDict[attrID] = value
|
| | | def SetBatAttrValue(self, attrID, value):
|
| | | self._batAttrDict[attrID] = value
|
| | | self.__onUpdBatAttr()
|
| | | return
|
| | | def __onUpdBatAttr(self):
|
| | | for attrID in [ChConfig.AttrID_MaxHP]:
|
| | | self._batAttrDict[attrID] = int(self._batAttrDict.get(attrID, 0))
|
| | | return
|
| | | def AddSkillTempAttr(self, attrID, value):
|
| | | ## 增加技能临时属性,支持正负值
|
| | | # @param value: 正值-加属性;负值-减属性
|