| | |
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
|
| | | AttrID_QunFinalDamPer, # 对群增伤 63
|
| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
|
| | | ) = range(1, 1 + 64)
|
| | | AttrID_SkillPer, # 技能增伤 65
|
| | | AttrID_SkillPerDef, # 技能减伤 66
|
| | | AttrID_PursueDamPer, # 追击增伤 67
|
| | | AttrID_PursueDamPerDef, # 追击减伤 68
|
| | | AttrID_ComboDamPer, # 连击增伤 69
|
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | ) = range(1, 1 + 70)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttr_LV, # 主公等级 0
|
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
|
| | | ) = range(3)
|
| | | Def_CalcAttr_Realm, # 官职 3
|
| | | ) = range(4)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroBook:"武将图鉴",
|
| | | Def_CalcAttr_Realm:"官职",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | HurtType_Normal, # 伤害 1
|
| | | HurtTYpe_Recovery, # 回血 2
|
| | | HurtType_3,
|
| | | HurtType_4,
|
| | | HurtType_Immune, # 免疫 4
|
| | | HurtType_Parry, # 格挡 5
|
| | | HurtType_IgnoreDef, # 无视防御 6
|
| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtType_SuperHit, # 暴击 7
|
| | | HurtType_8,
|
| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtType_Miss, # 闪避 9
|
| | | ) = range(10)
|
| | |
|
| | |
| | |
|
| | | Def_Player_InitMapSignPointCount = 1 # 玩家初始化地图标记点数量
|
| | | Def_Player_MapSignPointMaxCount = 10 # 地图标记点最大数量
|
| | |
|
| | | #初始境界
|
| | | Def_InitOfficialRank = 0
|
| | |
|
| | | #玩家性别
|
| | | Def_PlayerSex_Type = 3
|
| | |
| | | Def_CalcTypeList = (
|
| | | Def_Calc_Attack, # 攻击 0
|
| | | Def_Calc_MaxHP, # 最大生命值 1
|
| | | Def_Calc_HurtValue, # 伤害值 2
|
| | | Def_Calc_LastHurt, # 最后一次伤害值 2
|
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | ) = range(4)
|
| | |
|
| | |
| | |
|
| | | Def_FBMapID_Main = 1 # 主线小怪
|
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | | Def_FBMapID_ArenaBattle = 3 # 演武场
|
| | |
|
| | | #创角新手村地图ID列表
|
| | | Def_CreatRoleMapIDList = [10000]
|
| | |
| | | Def_FBMapID_CrossBattlefield = 32060
|
| | | #跨服仙盟夺旗战/逐鹿万界
|
| | | Def_FBMapID_CrossFamilyFlagwar = 32090
|
| | | #竞技场战斗
|
| | | Def_FBMapID_ArenaBattle = 31290
|
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | | #镜像切磋
|
| | | Def_FBMapID_MirrorBattle = 100
|
| | |
|
| | | #回合战斗自定义地图ID
|
| | | TurnFightMapIDList = (
|
| | | Def_TFMapID_MineArea, # 福地 1
|
| | | ) = range(1, 1 + 1)
|
| | |
|
| | | #前端自定义场景地图
|
| | | ClientCustomSceneList = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle, Def_FBMapID_MirrorBattle]
|
| | | ClientCustomSceneList = []
|
| | |
|
| | | #镜像PK的地图ID列表
|
| | | MirrorBattleMapIDList = [Def_FBMapID_MirrorBattle, Def_FBMapID_ArenaBattle, Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossChampionship]
|
| | | MirrorBattleMapIDList = []
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing,
|
| | |
| | |
|
| | | #副本ID转换
|
| | | Def_FB_MapID = {
|
| | | 'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss], # 主线关卡
|
| | | 'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
|
| | | 'MineArea':[Def_TFMapID_MineArea], #福地
|
| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
|
| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
|
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
|
| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
|
| | | Def_Obj_Dict_TurnComboNum = 'TurnComboNum' # 单次累计连击次数
|
| | | Def_Obj_Dict_TurnAtkBackNum = 'TurnAtkBackNum' # 单次累计反击次数
|
| | | Def_Obj_Dict_TurnParryNum = 'TurnParryNum' # 单次累计格挡次数
|
| | | Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
|
| | | Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
|
| | |
|
| | |
| | | BatObjState_Poison, # 中毒 5
|
| | | BatObjState_Bleeding, # 流血 6
|
| | | BatObjState_EasyHurt, # 易伤 7
|
| | | BatObjState_Wudi, # 无敌 8
|
| | | BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
|
| | | BatObjState_Sneer, # 嘲讽 9
|
| | | BatObjState_LimitSkill, # 沉默 10
|
| | | BatObjState_LimitAddHP, # 禁疗 11
|
| | | BatObjState_Stone, # 石化 12
|
| | | ) = range(13)
|
| | | BatObjState_Disarm, # 缴械 13
|
| | | BatObjState_ParryYJ, # 格挡印记 14
|
| | | ) = range(15)
|
| | |
|
| | | # 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
|
| | | InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
|
| | |
| | | Def_PDict_PetTrainLV = "PetTrainLV_%s" # 灵宠培养等阶,参数(培养类型)
|
| | | Def_PDict_PetTrainItemCount = "PetTrainItemCount_%s" # 灵宠培养当前阶已吃培养丹个数,参数(培养类型)
|
| | |
|
| | | #装备分解
|
| | | Def_PDict_EquipDecomposeLV = "EquipDecomposeLV" #等级
|
| | | Def_PDict_EquipDecomposeExp = "EquipDecomposeExp" #经验
|
| | | Def_PDict_EquipDecomposeSeting = "EquipDecomposeSeting" #设置数据
|
| | | Def_PDict_EquipDecomposeCnt = "EquipDecomposeCnt" #已分解件数
|
| | |
|
| | | #试炼之塔
|
| | | Def_Player_Dict_TrialTower_PassLV = "TrialTower_PassLV" # 试炼之塔通关层数
|
| | | Def_Player_Dict_TrialTower_LastDayPassLV = "Tower_LastDayPassLV" # 试炼之塔昨日通关层数
|
| | |
| | | Def_PDict_LoginAwardGotTimes = "LoginAwardGotTimes_%s_%s" #当前已领次数 参数(第X天,模板ID)
|
| | | Def_PDict_LoginAwardWorldLV = "LoginAwardWorldLV%s" #活动开启时世界等级参数(第X天)
|
| | |
|
| | | #boss历练
|
| | | Def_PDict_BossTrialRecycleState = "BossTrialRecycleState" # 活动物品回收状态,该活动所有的本服、跨服活动结束才回收 1-标记等待回收;2-已回收过
|
| | | Def_PDict_CA_BossTrialID = "CA_BossTrialID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_BossTrialID = "BossTrialID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time,参数(活动编号)
|
| | | Def_PDict_BossTrialSubmitCount = "BossTrialSubmitCount_%s" # 提交凭证物品个数,参数(活动编号)
|
| | | Def_PDict_BossTrialSubmitAwardCount = "BossTrialAwardCount_%s" # 关联提交凭证奖励提交物品个数,参数(活动编号)
|
| | | Def_PDict_BossTrialSubmitAward = "BossTrialSubmitAward_%s" # 提交凭证奖励状态,参数(活动编号)
|
| | |
|
| | | #幸运鉴宝
|
| | | Def_PDict_LuckyTreasureID = "LuckyTreasureID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_LuckyTreasureFree = "LuckyTreasureFree" #是否免费过
|
| | |
| | | Def_PDict_TurntableItemID = "TurntableItemID_%s_%s" # 转盘物品ID*10+物品库类型,参数:(活动编号, 物品编号)
|
| | | Def_PDict_TurntableItemCount = "TurntableCount_%s_%s" # 转盘物品个数,参数:(活动编号, 物品编号)
|
| | | Def_PDict_TurntableItemState = "TurntableItemState_%s" # 转盘物品是否已抽中,按物品编号二进制位代表是否已抽中,参数:(活动编号)
|
| | |
|
| | | #垃圾分类活动
|
| | | Def_PDict_GarbageSortingID = "ActGSID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_GarbageSortingWorldLV = "ActGSWorldLV_%s" #玩家身上的活动世界等级,参数:(活动编号)
|
| | | Def_PDict_GarbageTaskValue = "ActGSTaskValue_%s_%s" # 任务总进度值,参数(活动编号, 任务ID)
|
| | | Def_PDict_GarbageTaskFinishCount = "ActGSTaskFinishCount_%s_%s" # 任务已完成次数,参数(活动编号, 任务ID)
|
| | | Def_PDict_GarbageEnvironmentValue = "ActGSEnvValue_%s" # 活动累计获得环保值,参数(活动编号)
|
| | | Def_PDict_GarbageGJSeconds = "ActGSGJSeconds_%s" # 挂机未处理收益的秒数,参数(活动编号)
|
| | |
|
| | | #仙匣秘境活动
|
| | | Def_PDict_CA_XianXiaMJID = "CA_XianXiaMJID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_XianXiaMJID = "ActXXMJID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_XianXiaMJWorldLV = "ActXXMJWorldLV_%s" #玩家身上的活动世界等级,参数:(活动编号)
|
| | | Def_PDict_XianXiaMJLayerNum = "ActXianXiaMJLayerNum_%s" # 当前层数,参数:(活动编号)
|
| | | Def_PDict_XianXiaMJPlayCount = "ActXianXiaMJPlayCount_%s" # 当前层累计抽奖次数,参数:(活动编号)
|
| | | Def_PDict_XianXiaMJAwardItemInfo = "ActXXMJItemInfo_%s_%s_%s" # 奖池物品ID*100+抽中位置编号,参数:(活动编号, 库类型, 物品编号)
|
| | | Def_PDict_XianXiaMJAwardItemTimes = "ActXXMJItemTimes_%s_%s_%s" # 奖池物品累计产出次数,有限制次数的才记录,参数:(活动编号, 库类型, 物品ID)
|
| | | Def_PDict_XianXiaMJScore = "XianXiaMJScore_%s" # 抽奖积分,参数:(活动编号)
|
| | |
|
| | | #古宝养成活动
|
| | | Def_PDict_CA_GubaoID = "CA_GubaoID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_ActGubaoID = "ActGubaoID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_ActGubaoScore = "ActGubaoScore_%s" # 养成积分,参数:(活动编号)
|
| | |
|
| | | #骑宠养成活动
|
| | | Def_PDict_CA_HorsePetTrainID = "CA_HorsePetTrainID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_ActHorsePetTrainID = "ActHorsePetTrainID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | | Def_PDict_ActHorsePetTrainScore = "ActHorsePetTrainScore_%s" # 累计获得活动养成积分,参数:(活动编号)
|
| | |
|
| | | #炼器活动
|
| | | Def_PDict_CA_LianqiID = "CA_LianqiID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | |
| | | Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
|
| | | Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
|
| | |
|
| | | # 挂机收益
|
| | | Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
|
| | | Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
|
| | | Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
|
| | | Def_PDict_GuajiExp = "GuajiExp" # 经验
|
| | | Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
|
| | | Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
|
| | | Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
|
| | | Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
|
| | | Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
|
| | | Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
|
| | | Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
|
| | |
|
| | | #套装
|
| | | Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
|
| | | Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
|
| | |
| | | Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID
|
| | |
|
| | | #竞技场
|
| | | Def_PDict_ArenaOSSeasonState = "ArenaOSSeasonState" # 开服前定制X天赛季状态 0-未比赛过,1-进行中,>1结算时的开服天
|
| | | Def_PDict_ArenaScore = "ArenaScore" # 当前积分
|
| | | Def_PDict_ArenaHighestScore = "ArenaHighestScore" # 历史最高积分
|
| | | Def_PDict_ArenaBattleCountDay = "ArenaBattleCountDay" # 今日已战斗次数
|
| | | Def_PDict_ArenaMatchRefreshCount = "ArenaMatchRefreshCount" # 匹配刷新列表次数
|
| | | Def_PDict_ArenaItemAddCount = "ArenaItemAddCount" # 今日已使用物品增加次数
|
| | | Def_PDict_ArenaBattleTagID = "ArenaBattleTagID" # 当前对战的对手ID
|
| | |
|
| | | #功能系统特权
|
| | | Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID)
|
| | |
| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
|
| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
|
| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
|
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
|
| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
|
| | |
| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
|
| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
|
| | |
|
| | | #福地
|
| | | Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
|
| | | Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
|
| | | Def_PDict_MineHousekeeperEndTime = "MineHousekeeperEndTime" # 自动管家到期时间戳
|
| | | Def_PDict_MineHelpAwardCount = "MineHelpAwardCount" # 今日已帮助别人奖励次数
|
| | | Def_PDict_MineRefreshCount = "MineRefreshCount_%s" # 今日已刷新次数,参数(刷新类型)
|
| | | Def_PDict_MineTreasureState = "MineTreasureState" # 聚宝盆激活状态,按类型位运算记录是否已激活
|
| | | Def_PDict_MineTreasureAward = "MineTreasureAward" # 聚宝盆奖励状态,按类型位运算记录是否已领取
|
| | | Def_PDict_MineTreasureProgess = "MineTreasureProgess_%s" # 聚宝盆进度值,参数(聚宝盆类型)
|
| | | #淘金
|
| | | Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
|
| | | Def_PDict_GoldRushWorkerState = "GoldRushWorkerState" # 已雇佣工人数状态,按监工ID二进制位运算判断是否已解锁
|
| | | Def_PDict_GoldRushCnt = "GoldRushCnt" # 已淘金次数
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| | | Def_PDict_GoldRushCampInfo = "GoldRushCampInfo_%s" # 营地当前淘金信息: 已刷新次数*1000+淘金ID*10+派遣工人数,0时代表当前营地为空,参数(营地ID)
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| | | Def_PDict_GoldRushCampEndTime = "GoldRushCampEndTime_%s" # 营地淘金结束时间戳,为0时代表未开始淘金,参数(营地ID)
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| | | Def_PDict_GoldRushWarehouse = "GoldRushWarehouse_%s" # 仓库完成淘金ID,参数(仓库位置索引)
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| | | Def_PDict_GoldRushRecoverTime = "GoldRushRecoverTime" # 上次恢复淘金令时间戳
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| | | Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
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| | |
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| | | #仙宫
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| | | Def_PDict_XiangongLikeState = "XiangongLikeState_%s" # 指定仙宫今日是否已点赞,参数(仙宫ID),仙宫ID为0时代表每日的仙宫功能点赞
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| | |
| | | #武将
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| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
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| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
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| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
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| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
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| | |
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| | | #主线
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| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
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| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
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| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
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| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
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| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
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| | |
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| | |
| | | TriggerWay_HeroTurnEnd, # 武将回合开始时 5
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| | | TriggerWay_HeroActionStart, # 武将行动前 6
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| | | TriggerWay_HeroActionEnd, # 武将行动后 7
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| | | TriggerWay_CalcTagInState, # 攻击计算时对方处于xx状态时(参数:状态1|2|...)一般用于攻击时属性计算 8
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| | | TriggerWay_AttackOverTagInState, # 攻击计算后对方处于xx状态时(参数:状态1|2|...)一般用于攻击后触发效果 9
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| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
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| | | TriggerWay_CalcEffValue, # 统计计算效果值时 8
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| | | TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
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| | | TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
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| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
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| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
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| | | ) = range(1, 1 + 12)
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| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
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| | | TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
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| | | TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
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| | | TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
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| | | ) = range(1, 1 + 16)
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| | |
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| | | # 被动触发有效来源
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| | | TriggerSrc_Skill = 1
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| | | TriggerSrc_Buff = 2
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| | | TriggerSrc_Skill = 1 # 身上技能有效
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| | | TriggerSrc_Buff = 2 # 身上buff有效
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| | | TriggerSrc_SkillSelf = 3 # 本技能有效
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| | | TriggerSrc_BuffSelf = 4 # 本buff有效
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| | |
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| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
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| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
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| | | PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
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| | | # 被动效果ID触发值取最大值的
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| | | PassiveEffValueMaxList = []
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| | | # 被动效果ID触发值取最小值的
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| | | PassiveEffValueMinList = []
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| | |
|
| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | |
| | | CME_FB_RunFamily:"战盟跑环",
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| | | }
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| | |
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| | | # 功能对应的事件记录类型
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| | | FuncCMEDict = {
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| | | ShareDefine.GameFuncID_RunDaily:CME_FB_RunDaily,
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| | | ShareDefine.GameFuncID_RunFamily:CME_FB_RunFamily,
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| | | }
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| | |
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| | | # 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
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| | | CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
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| | |
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| | |
| | | Def_SkillFuncType_TurnNormaSkill, #1 普攻技能
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| | | Def_SkillFuncType_AngerSkill, #2 怒气技能
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| | | Def_SkillFuncType_PotentialSkill, #3 潜能技能
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| | | Def_SkillFuncType_AtkbackSkill, #4 反击技能
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| | | ) = range(5)
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| | | ) = range(4)
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| | |
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| | | # MMO项目 - 先保留,重新定义从1000开始,后续可陆续删除
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| | | (Def_SkillFuncType_Common, #0为通用技能
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| | |
| | | AtkDistType_Short, # 近战
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| | | AtkDistType_Long, # 远程
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| | | ) = range(1, 1 + 2)
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| | |
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| | | # 武将特长
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| | | HeroSpecialtyList = (
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| | | HeroSpecialty_Stun, # 击晕 1
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| | | HeroSpecialty_SuperHit, # 暴击 2
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| | | HeroSpecialty_Combo, # 连击 3
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| | | HeroSpecialty_Miss, # 闪避 4
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| | | HeroSpecialty_Parry, # 格挡 5
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| | | HeroSpecialty_SuckHP, # 吸血 6
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| | | ) = range(1, 1 + 6)
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| | |
|
| | | # 经验倍率限制类型
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| | | (
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| | |
| | | Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
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| | | Def_RewardType_RechargeDayAward, # 累充每日奖励 79
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| | | Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
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| | | )= range(81)
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| | | Def_RewardType_ADAward, # 广告奖励 81
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| | | Def_RewardType_TreeFreeTime, # 仙树免费减时 82
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| | | )= range(83)
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| | |
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| | | #boss复活相关活动定义
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| | | BossRebornActIDList = (
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| | |
| | | ActTaskType_Activity, # 累计获得活跃度 3
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| | | ActTaskType_CrossPenglaiBoss, # 击杀蓬莱boss 4
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| | | ActTaskType_CrossDemonLandBoss, # 击杀魔化之地boss 5
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| | | ActTaskType_XianXiaMJLottery, # 仙匣秘境寻宝x次 6
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| | | ActTaskType_XianXiaMJLayer, # 仙匣秘境达到x层 7
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| | | ActTaskType_6, # 仙匣秘境寻宝x次 6
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| | | ActTaskType_7, # 仙匣秘境达到x层 7
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| | | ActTaskType_TreasureGubao, # 古宝寻宝x次 8
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| | | ActTaskType_HorseUpItem, # 消耗X个坐骑经验丹 9
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| | | ActTaskType_PetUpItem, # 消耗X个灵宠经验丹 10
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| | |
| | |
|
| | | # 任务类型定义
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| | | TaskTypeList = (
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| | | TaskType_FBPass, # 副本过关到xxx 1
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| | | TaskType_MainLevel, # 主线过关到xxx 1
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| | | TaskType_TreeLV, # 仙树达到X级 2
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| | | TaskType_EquipDecompose, # 分解装备x次 3
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| | | TaskType_CutTree, # 消耗X个战锤 4
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| | |
| | | TaskType_RealmLV, # 境界达到X级 6
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| | | TaskType_KillNPC, # 击败X只怪物 7
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| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | ) = range(1, 1 + 8)
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| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
|
| | | ) = range(1, 1 + 9)
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| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|