| | |
| | | HurtType_Normal, # 伤害 1
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| | | HurtTYpe_Recovery, # 回血 2
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| | | HurtType_3,
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| | | HurtType_4,
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| | | HurtType_Immune, # 免疫 4
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| | | HurtType_Parry, # 格挡 5
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| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
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| | | HurtType_SuperHit, # 暴击 7
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| | |
| | | BatObjState_Poison, # 中毒 5
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| | | BatObjState_Bleeding, # 流血 6
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| | | BatObjState_EasyHurt, # 易伤 7
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| | | BatObjState_Wudi, # 无敌 8
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| | | BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
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| | | BatObjState_Sneer, # 嘲讽 9
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| | | BatObjState_LimitSkill, # 沉默 10
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| | | BatObjState_LimitAddHP, # 禁疗 11
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| | |
| | | TriggerWay_HeroActionStart, # 武将行动前 6
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| | | TriggerWay_HeroActionEnd, # 武将行动后 7
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| | | TriggerWay_CalcEffValue, # 统计计算效果值时 8
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| | | TriggerWay_9, # 9
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| | | TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
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| | | TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
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| | | TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
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| | | TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
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| | | TriggerWay_ShieldBroken, # 承伤盾被击破时 12
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| | | TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
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