ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -35,9 +35,7 @@
    ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
    '''
    passiveEffMgr = batObj.GetPassiveEffManager()
    if not connSkillTypeID and connSkill:
        connSkillTypeID = connSkill.GetSkillTypeID()
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
    if not effInfoList:
        return
    # [["skill/buff", skillID/buffID, effIDList], ...]
@@ -58,6 +56,8 @@
def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
    skillMgr = batObj.GetSkillManager()
    effSkill = skillMgr.FindSkillByID(skillID)
    if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
        effSkill = connSkill
    if not effSkill:
        return
    
@@ -114,8 +114,7 @@
    
    triggerWay = ChConfig.TriggerWay_CalcEffValue
    passiveEffMgr = atkObj.GetPassiveEffManager()
    connSkillTypeID = connSkill.GetSkillTypeID() if connSkill else 0
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkillTypeID)
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill)
    if not effInfoList:
        return 0
    
@@ -130,6 +129,8 @@
        if sign == "skill":
            skillID, effIDList = effInfo[1:]
            effSkill = skillMgr.FindSkillByID(skillID)
            if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
                effSkill = connSkill
        elif sign == "buff":
            buffID, effIDList = effInfo[1:]
            effBuff = buffMgr.GetBuff(buffID)
@@ -162,15 +163,18 @@
            if value is None:
                continue
            
            #if triggerType in TriggerValueMaxList:
            #    curValue = max(curValue, value) # 取最大值
            #elif triggerType in TriggerValueMinList:
            #    if not curValue:
            #        curValue = value
            #    elif value > 0:
            #        curValue = min(curValue, value) # 取最小值
            #else:
            curValue += value
            if effID in ChConfig.PassiveEffHappenValueList:
                if value:
                    return value
            elif effID in ChConfig.PassiveEffValueMaxList:
                curValue = max(curValue, value) # 取最大值
            elif effID in ChConfig.PassiveEffValueMinList:
                if not curValue:
                    curValue = value
                elif value > 0:
                    curValue = min(curValue, value) # 取最小值
            else:
                curValue += value
            #if skillTypeID not in Def_PassiveSkillValueNoCD:
            #    if curSkill.GetCoolDownTime():
            #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)