| | |
| | | ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
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| | | '''
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| | | passiveEffMgr = batObj.GetPassiveEffManager()
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| | | if not connSkillTypeID and connSkill:
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| | | connSkillTypeID = connSkill.GetSkillTypeID()
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| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkillTypeID)
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| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID)
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| | | if not effInfoList:
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| | | return
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| | | # [["skill/buff", skillID/buffID, effIDList], ...]
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| | |
| | | def __doTriggerPassiveEffectBySkill(turnFight, batObj, tagObj, triggerWay, skillID, effIDList, connSkill=None):
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| | | skillMgr = batObj.GetSkillManager()
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| | | effSkill = skillMgr.FindSkillByID(skillID)
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| | | if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
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| | | effSkill = connSkill
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| | | if not effSkill:
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| | | return
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| | |
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| | |
| | |
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| | | triggerWay = ChConfig.TriggerWay_CalcEffValue
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| | | passiveEffMgr = atkObj.GetPassiveEffManager()
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| | | connSkillTypeID = connSkill.GetSkillTypeID() if connSkill else 0
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| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkillTypeID)
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| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger("%s_%s" % (triggerWay, calcEffID), connSkill)
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| | | if not effInfoList:
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| | | return 0
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| | |
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| | |
| | | if sign == "skill":
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| | | skillID, effIDList = effInfo[1:]
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| | | effSkill = skillMgr.FindSkillByID(skillID)
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| | | if not effSkill and connSkill and connSkill.GetSkillID() == skillID:
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| | | effSkill = connSkill
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| | | elif sign == "buff":
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| | | buffID, effIDList = effInfo[1:]
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| | | effBuff = buffMgr.GetBuff(buffID)
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