hxp
2025-10-22 cc67f06bbf1bd011da40d20456d36ab2f0b667f9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -611,7 +611,7 @@
CDBPlayerRefresh_ProDefHPPer,           # 生命上限换算为防护值的百分比 165
CDBPlayerRefresh_ProDefAbsorb,          # 防护盾吸收伤害百分比
CDBPlayerRefresh_FamilyContribution,    # 战盟贡献度
CDBPlayerRefresh_FamilyStoreScore,      # 战盟仓库积分
CDBPlayerRefresh_168,                   # 战盟仓库积分
CDBPlayerRefresh_Rune,                  # 符印精华点
CDBPlayerRefresh_RuneSplinters,         # 符印碎片 170
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
@@ -705,7 +705,7 @@
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_262, # 凭证积分 262
CDBPlayerRefresh_HeroSoul, # 将魂 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
CDBPlayerRefresh_BossFinalHurtPer,  # Boss最终输出伤害百分比 264
CDBPlayerRefresh_265, # 骑宠养成积分 265
@@ -734,7 +734,7 @@
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
TYPE_Price_FamilyStoreScore = 10    # 战盟仓库积分
TYPE_Price_10 = 10    # 战盟仓库积分
TYPE_Price_RealmPoint = 13    # 境界修炼点
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyCoin = 15    # 仙盟公会贡献币
@@ -761,7 +761,7 @@
TYPE_Price_FamilyFlagWarPoint = 40    # 万界积分
TYPE_Price_Xiantao = 41    # 仙桃/战锤
TYPE_Price_Lingyu = 42    # 灵玉/将星玉髓
TYPE_Price_43 = 43    # boss历练凭证积分
TYPE_Price_HeroSoul = 43    # 将魂
TYPE_Price_GatherSoul = 44    # 聚魂精华
TYPE_Price_45 = 45    # 骑宠养成积分
TYPE_Price_46 = 46    # 古宝养成积分
@@ -777,7 +777,7 @@
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
@@ -794,7 +794,6 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
                           TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
@@ -815,6 +814,7 @@
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
@@ -842,7 +842,8 @@
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 10        # 官爵,境界
GameFuncID_Family = 11          # 战盟,仙盟
GameFuncID_Arena = 27          # 竞技场
GameFuncID_Shop = 16            # 商城,坊市
GameFuncID_Arena = 27           # 竞技场
# 以下为暂时无用的
GameFuncID_Wing = -1            # 翅膀 3