| | |
| | | CDBPlayerRefresh_ProDefHPPer, # 生命上限换算为防护值的百分比 165
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| | | CDBPlayerRefresh_ProDefAbsorb, # 防护盾吸收伤害百分比
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| | | CDBPlayerRefresh_FamilyContribution, # 战盟贡献度
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| | | CDBPlayerRefresh_FamilyStoreScore, # 战盟仓库积分
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| | | CDBPlayerRefresh_168, # 战盟仓库积分
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| | | CDBPlayerRefresh_Rune, # 符印精华点
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| | | CDBPlayerRefresh_RuneSplinters, # 符印碎片 170
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| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
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| | |
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
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| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
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| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
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| | | CDBPlayerRefresh_262, # 凭证积分 262
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| | | CDBPlayerRefresh_HeroSoul, # 将魂 262
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| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
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| | | CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
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| | | CDBPlayerRefresh_265, # 骑宠养成积分 265
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| | |
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_FamilyExp = 6 # 战盟经验
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| | | TYPE_Price_FamilyStoreScore = 10 # 战盟仓库积分
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| | | TYPE_Price_10 = 10 # 战盟仓库积分
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| | | TYPE_Price_RealmPoint = 13 # 境界修炼点
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| | | TYPE_Price_Ysog = 14 # 魔精
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| | | TYPE_Price_FamilyCoin = 15 # 仙盟公会贡献币
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| | |
| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
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| | | TYPE_Price_Xiantao = 41 # 仙桃/战锤
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| | | TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
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| | | TYPE_Price_43 = 43 # boss历练凭证积分
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| | | TYPE_Price_HeroSoul = 43 # 将魂
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| | | TYPE_Price_GatherSoul = 44 # 聚魂精华
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| | | TYPE_Price_45 = 45 # 骑宠养成积分
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| | | TYPE_Price_46 = 46 # 古宝养成积分
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| | |
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
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| | | MoneyNameDict = {
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
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| | | 98:"代币时效", 99:"代币"
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| | | }
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| | | #MoneyNameDict = {
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| | |
| | |
|
| | | # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
|
| | | TYPE_Price_CurrencyDict = {
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| | | TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
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| | | TYPE_Price_Rune:CDBPlayerRefresh_Rune,
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| | | TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
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| | | TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
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| | |
| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
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| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
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| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
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| | | TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
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| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
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| | | TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
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| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
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| | |
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
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| | | GameFuncID_Official = 10 # 官爵,境界
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| | | GameFuncID_Family = 11 # 战盟,仙盟
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| | | GameFuncID_Arena = 27 # 竞技场
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| | | GameFuncID_Shop = 16 # 商城,坊市
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| | | GameFuncID_Arena = 27 # 竞技场
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| | |
|
| | | # 以下为暂时无用的
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| | | GameFuncID_Wing = -1 # 翅膀 3
|