| | |
| | | import PlayerPreset
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| | | import PlayerBeauty
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| | | import PlayerTask
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| | | import PlayerHJG
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| | | import GameWorld
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| | | import ChConfig
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| | |
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| | | import random
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| | | import math
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| | |
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| | | def PlayerOnDay(curPlayer):
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| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
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| | |
| | | if not heroIpyData:
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| | | return
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| | | skinIDList = heroIpyData.GetSkinIDList()
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| | | if not skinIDList or len(skinIDList) >= skinIndex:
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| | | if not skinIDList or skinIndex >= len(skinIDList):
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| | | return
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| | | skinID = skinIDList[skinIndex]
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| | | __onHeroSkinActive(curPlayer, heroID, skinID, isActive)
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| | |
| | | Sync_HeroInfo(curPlayer, [heroID])
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| | | RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
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| | | return
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| | |
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| | | def AutoChangeToSkinPoint(curPlayer, curItem, eventName):
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| | | ## 获得皮肤时自动转化为皮肤碎片
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| | | # @return: 是否成功转化
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| | | itemID = curItem.GetItemTypeID()
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| | | itemIDSkinIDDict = GetItemHeroSkinIDDict()
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| | | if itemID not in itemIDSkinIDDict:
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| | | #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
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| | | return
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| | | skinID = itemIDSkinIDDict[itemID]
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| | | if not GetHeroSkinState(curPlayer, skinID):
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| | | #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
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| | | return
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| | | curStar = GetHeroSkinStar(curPlayer, skinID)
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| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
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| | | if not ipyData:
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| | | return
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| | | starMax = ipyData.GetStarMax()
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| | | if starMax and curStar < starMax:
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| | | #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
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| | | return
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| | | skinQuality = ipyData.GetSkinQuality()
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| | | skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
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| | | if str(skinQuality) not in skinQualityPointDict:
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| | | return
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| | | changePoint = skinQualityPointDict[str(skinQuality)]
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| | | itemCount = ItemControler.GetItemCount(curItem)
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| | | addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
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| | | moneyType = ShareDefine.TYPE_Price_SkinPoint
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| | | moneyValue = changePoint * itemCount
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| | | GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s" |
| | | % (itemID, skinID, skinQuality, moneyValue, itemCount))
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| | | if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, addDataDict, notifyAward=False):
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| | | return
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| | | curItem.Clear()
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| | | |
| | | if eventName:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_HeroSkinChange)
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| | | ItemControler.NotifyGiveAwardInfo(curPlayer, [], eventName, moneyInfo={moneyType:[moneyValue, isBind]}, dataEx=itemID)
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| | | |
| | | return True
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| | |
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| | | def GetItemHeroSkinIDDict():
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| | | ## 获取物品ID对应皮肤ID信息
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| | | itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
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| | | if not itemIDSkinIDDict:
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| | | itemIDSkinIDDict = {}
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
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| | | ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
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| | | skinID = ipyData.GetSkinID()
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| | | skinItemID = ipyData.GetNeedItemID()
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| | | itemIDSkinIDDict[skinItemID] = skinID
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| | | IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
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| | | GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
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| | | return itemIDSkinIDDict
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| | |
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| | | #// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
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| | | #
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| | |
| | | def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
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| | | ## 其他功能额外返还
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| | |
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| | | # 红颜特殊效果
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| | | beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
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| | | if beautyReturnItems:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0] # 红颜遣散/吞噬额外返还百分比
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| | | for itemID, itemCount in beautyReturnItems:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(round(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
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| | | |
| | | # 称号特殊效果
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| | | returnItemsEx = qualityIpyData.GetReturnItemsEx()
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| | | if not returnItemsEx:
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| | | return
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| | |
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| | | # 红颜特殊效果: 遣散/吞噬额外返还百分比
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
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| | | for itemID, itemCount in returnItemsEx:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
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| | | |
| | | # 称号特殊效果: 遣散/吞噬额外返还百分比
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
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| | | retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
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| | | for itemID, itemCount in returnItemsEx:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 称号返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
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| | | return
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| | |
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| | | #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
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