ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2238,14 +2238,14 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
    # @return: 是否允许
    # @return: 是否允许, 后端验证通过的funcLineID
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
    
    if callFunc == None:
        # 默认不限制
        return True
        return True, funcLineID
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
@@ -2283,7 +2283,7 @@
    
    return callFunc(curPlayer, turnFight, npcObj)
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
    ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
    # @return: 可否被正常击杀
    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
@@ -2293,7 +2293,7 @@
        # 不需要逻辑时默认可被正常击杀
        return True
    
    return callFunc(curPlayer, turnFight, gameObj, killer)
    return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等