| | |
| | | GameWorld.DebugLog("技能使用处于buff状态限制中! skillID=%s,buffStateGroups=%s,limitState=%s" % (skillID, buffStateGroups, limitState))
|
| | | return
|
| | |
|
| | | if CheckSkillUseCntLimit(curBatObj, useSkill):
|
| | | return
|
| | | |
| | | #没有指定目标,则按技能自身的目标逻辑
|
| | | if not tagObjList:
|
| | | tagObjList = GetSkillTags(turnFight, curBatObj, useSkill)
|
| | |
| | | if usePoolSkill:
|
| | | poolMgr.release(useSkill)
|
| | | return True
|
| | |
|
| | | def CheckSkillUseCntLimit(batObj, useSkill):
|
| | | ## 检查技能使用次数是否受限
|
| | | # @return: 是否受限
|
| | | if not hasattr(useSkill, "GetEffectByID"):
|
| | | return
|
| | | effect = useSkill.GetEffectByID(ChConfig.SkillEff_SkillUseCntLimit)
|
| | | if not effect:
|
| | | return
|
| | | useCntLimit = effect.GetEffectValue(0) # 每场战斗最大次数,0不限
|
| | | turnUseCntLimit = effect.GetEffectValue(1) # 每大回合最大次数,0不限
|
| | | |
| | | skillID = useSkill.GetSkillID()
|
| | | if useCntLimit:
|
| | | useCnt = batObj.GetSkillUseCnt(skillID)
|
| | | if useCnt >= useCntLimit:
|
| | | GameWorld.DebugLog("技能每场战斗使用次数受限! skillID=%s,useCnt=%s >= %s" % (skillID, useCnt, useCntLimit))
|
| | | return True
|
| | | |
| | | if turnUseCntLimit:
|
| | | turnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
|
| | | if turnUseCnt >= turnUseCntLimit:
|
| | | GameWorld.DebugLog("技能每大回合使用次数受限! skillID=%s,turnUseCnt=%s >= %s" % (skillID, turnUseCnt, turnUseCntLimit))
|
| | | return True
|
| | | |
| | | return
|
| | |
|
| | | def IsNeedSyncSkill(useSkill):
|
| | | ## 使用需要同步B427使用技能
|
| | |
| | | else:
|
| | | diffType = 1
|
| | | tagXP = tagBatObj.GetXP()
|
| | | diffValue = calcValue
|
| | | diffValue = GetEnhanceXP(tagBatObj, calcValue)
|
| | | updValue = tagXP + diffValue
|
| | | tagBatObj.SetXP(updValue, False)
|
| | | GameWorld.DebugLog(" 加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s" % (tagID, diffValue, tagXP, updValue))
|
| | |
| | | if curStealTotal > 0:
|
| | | diffType = 1
|
| | | curXP = curBatObj.GetXP()
|
| | | diffValue = curStealTotal
|
| | | diffValue = GetEnhanceXP(tagBatObj, curStealTotal)
|
| | | updValue = curXP + diffValue
|
| | | curBatObj.SetXP(updValue, False)
|
| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,updXP=%s" % (curID, curStealTotal, curXP, updValue))
|
| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,diffValue=%s,updXP=%s" % (curID, curStealTotal, curXP, diffValue, updValue))
|
| | | Sync_PropertyRefreshView(turnFight, curBatObj, attrID, updValue, diffValue, diffType, skillID, relatedSkillID)
|
| | |
|
| | | return
|
| | |
| | | # 统计伤血,可能单个技能对同一目标造成多次伤害
|
| | | totalHurtValue = 0
|
| | | isSuperHit, isStun, isSuckHP = False, False, False
|
| | | missObjIDList, immuneObjIDList = [], []
|
| | | missObjIDList, immuneObjIDList = [], [] # 闪避、免疫对象ID列表
|
| | | beHurtObjIDList = [] # 受伤的对象ID列表
|
| | | for hurtObj in useSkill.GetHurtObjList():
|
| | | hurtObjID = hurtObj.GetObjID()
|
| | | tagObj = batObjMgr.getBatObj(hurtObjID)
|
| | |
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Normal):
|
| | | totalHurtValue += hurtObj.GetHurtHP()
|
| | | |
| | | if hurtObj.GetLostHP() > 0: # 有掉血的
|
| | | if hurtObjID not in beHurtObjIDList:
|
| | | beHurtObjIDList.append(hurtObjID)
|
| | | |
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Miss):
|
| | | if hurtObjID not in missObjIDList:
|
| | | missObjIDList.append(hurtObjID)
|
| | |
| | | if tagID in effIgnoreObjIDList:
|
| | | continue
|
| | |
|
| | | # 掉血时
|
| | | if tagID in beHurtObjIDList:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeHurt, curObj, connSkill=useSkill)
|
| | | |
| | | # 直接攻击
|
| | | if isAttackDirect:
|
| | | if not triggerOne:
|
| | |
| | | if posNum <= 0:
|
| | | #非主战单位不加
|
| | | return
|
| | | addXP = GetEnhanceXP(gameObj, addXP)
|
| | | curXP = gameObj.GetXP()
|
| | | updXP = curXP + addXP
|
| | | gameObj.SetXP(updXP)
|
| | |
| | | if str(specialty) not in specialtyAddXPDict:
|
| | | return
|
| | | addXP = specialtyAddXPDict[str(specialty)]
|
| | | addXP = GetEnhanceXP(gameObj, addXP)
|
| | | curXP = gameObj.GetXP()
|
| | | updXP = curXP + addXP
|
| | | gameObj.SetXP(updXP, False)
|
| | | GameWorld.DebugLog(" 特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty))
|
| | | Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
|
| | | return
|
| | |
|
| | | def GetEnhanceXP(gameObj, addXP):
|
| | | ## 获取提升后的xp值
|
| | | addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
|
| | | # 其他强化、弱化
|
| | | if addPer == 0:
|
| | | return addXP
|
| | | objID = gameObj.GetID()
|
| | | updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
|
| | | GameWorld.DebugLog("怒气恢复提升: objID=%s,addXP=%s,addPer=%s,updAddXP=%s" % (objID, addXP, addPer, updAddXP))
|
| | | return updAddXP
|
| | |
|
| | | def __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill):
|
| | | ## 执行本技能/buff释放后额外效果
|
| | |
| | |
|
| | | killObjList = useSkill.GetKillObjList()
|
| | | if killObjList:
|
| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill, |
| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
|
| | | triggerWay=ChConfig.TriggerWay_KillOneObj)
|
| | | if invalidSkillID and invalidSkillID == enhanceSkillID:
|
| | | GameWorld.DebugLog("有击杀目标时该技能无效! enhanceSkillID=%s" % enhanceSkillID)
|
| | |
| | | elif calcType == ChConfig.Def_Calc_HarmSelfHP:
|
| | | baseValue = curObj.GetHarmSelfHP()
|
| | | GameWorld.DebugLog("根据自残值: %s" % baseValue)
|
| | | elif calcType == ChConfig.Def_Calc_AtkedSkillHurtHP:
|
| | | bySkill = curSkill.GetBySkill()
|
| | | bySkillID = 0
|
| | | if bySkill:
|
| | | bySkillID = bySkill.GetSkillID()
|
| | | curID = curObj.GetID()
|
| | | for hurtObj in bySkill.GetHurtObjList():
|
| | | if curID == hurtObj.GetObjID():
|
| | | baseValue += hurtObj.GetHurtHP()
|
| | | GameWorld.DebugLog("根据最后受击技能伤害: %s,bySkillID=%s" % (baseValue, bySkillID))
|
| | |
|
| | | return baseValue
|
| | |
|
| | |
| | | clientPack.RelatedSkillID = relatedSkillID
|
| | | turnFight.addBatPack(clientPack)
|
| | | return
|
| | |
|
| | | def Sync_HPRefresh(turnFight, curBatObj):
|
| | | hp, maxHP = curBatObj.GetHP(), curBatObj.GetMaxHP()
|
| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCObjHPRefresh)
|
| | | clientPack.ObjID = curBatObj.GetID()
|
| | | clientPack.HP = hp % ShareDefine.Def_PerPointValue
|
| | | clientPack.HPEx = hp / ShareDefine.Def_PerPointValue
|
| | | clientPack.MaxHP = maxHP % ShareDefine.Def_PerPointValue
|
| | | clientPack.MaxHPEx = maxHP / ShareDefine.Def_PerPointValue
|
| | | turnFight.addBatPack(clientPack)
|
| | | return
|
| | | |