| | |
| | | import GameWorldProcess
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| | | import CrossRealmPlayer
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| | | import DataRecordPack
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import ReadChConfig
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| | | import ShareDefine
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| | | import PyGameData
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| | | import FBCommon
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| | | import GameMap
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| | | import GameObj
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| | |
|
| | | import random
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| | |
| | |
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| | | #注册玩家离开副本时间
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| | | gameFBMgr.SetPlayerLogoffTick(0)
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| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
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| | |
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| | | if gameFBMgr.HaveFBPlayer(curPlayerID):
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| | | #已经注册了这个玩家, 不清除已注册的玩家的字典信息
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| | |
| | | if mapID in value:
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| | | return key
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| | |
|
| | | if mapID in FBCommon.GetGeneralTrainMapIDList():
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| | | return "GeneralTrain"
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| | | |
| | | #for key , value in ReadChConfig.GetEvalChConfig("MapID_ProcessPy").items():
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| | | # if mapID in value:
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| | | # return key
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