hxp
2025-10-20 d2350a9a6ec29bdd9fc2cb63cdc9e27b57bc9574
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1549,8 +1549,6 @@
        addCount = updCnt-enterCnt
        PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, updCnt)
        
        #PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCountEx)
        #PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCountEx)
        updValue = updCnt
    GameWorld.DebugLog("    AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s" 
                       % (fbID, addCount, lineBit, enterCnt, updValue), curPlayer.GetPlayerID())
@@ -1677,22 +1675,6 @@
#        if mapID in mapIDList:
#            return dataMapID
    return mapID
def GetGeneralTrainMapIDList():
    ## 获取通用养成副本
    GeneralTrainMapIDList = IpyGameDataPY.GetConfigEx("GeneralTrainMapIDList")
    if not GeneralTrainMapIDList:
        GeneralTrainMapIDList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBGeneralTrainCount()):
            ipyData = ipyDataMgr.GetFBGeneralTrainByIndex(i)
            dMapID = ipyData.GetDataMapID()
            if dMapID not in GeneralTrainMapIDList:
                GeneralTrainMapIDList.append(dMapID)
        GeneralTrainMapIDList = IpyGameDataPY.SetConfigEx("GeneralTrainMapIDList", GeneralTrainMapIDList)
        #GameWorld.Log("加载GeneralTrainMapIDList=%s" % GeneralTrainMapIDList)
    return GeneralTrainMapIDList
def Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo=None):
    ## 通知个人通用副本信息