| | |
| | | import ShareDefine
|
| | | import PlayerControl
|
| | | import IpyGameDataPY
|
| | | import PlayerActivity
|
| | | import PlayerBillboard
|
| | | import PlayerZhanling
|
| | | import ItemControler
|
| | |
| | |
|
| | | PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
|
| | | PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
|
| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
|
| | | return
|
| | |
|
| | | def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
|
| | |
| | |
|
| | | # 被击方
|
| | | if tagPlayerID < ShareDefine.RealPlayerIDStart:
|
| | | GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
|
| | | return
|
| | |
|
| | | # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分
|