hxp
2025-10-20 d2350a9a6ec29bdd9fc2cb63cdc9e27b57bc9574
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -62,7 +62,6 @@
import PlayerActLogin
import PlayerTreasure
import PlayerRune
import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
import OpenServerCampaign
@@ -85,7 +84,6 @@
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import Item_ResetAttrPoint
@@ -110,6 +108,7 @@
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
@@ -624,9 +623,6 @@
    ChItem.Sync_ItemDayUseCnt(curPlayer)
    # 符印登录通知
    PlayerRune.PlayerRuneLogin(curPlayer)
    # 仙盟红包登录通知
    PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
    PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
    # 商店物品购买次数登录通知
    FunctionNPCCommon.ShopItemOnLogin(curPlayer)
    # 通知设置的被动功法
@@ -751,6 +747,7 @@
        SyncADCntInfo(curPlayer)
        UpdatePlayerName.OnPlayerLogin(curPlayer)
        PlayerActivity.OnPlayerLogin(curPlayer)
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        curPlayer.SendDBQueryRecharge()
@@ -3270,6 +3267,9 @@
    # 每日任务奖励
    elif rewardType == ChConfig.Def_RewardType_DailyTask:
        PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
    # 成就奖励
    elif rewardType == ChConfig.Def_RewardType_Success:
        PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
    # 仙树免费减时
    elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
        PlayerTree.FreeReduceTreeLVTime(curPlayer)
@@ -3354,12 +3354,6 @@
    # 跨服妖魔boss伤害奖励
    elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
        PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
    # 古宝特殊效果物品奖励
    #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
    #    PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
    # 成就积分奖励
    elif rewardType == ChConfig.Def_RewardType_SuccessScore:
        PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
    # 买一送多活动免费奖励
    elif rewardType == ChConfig.Def_RewardType_BuyOne:
        PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)