| | |
| | | #执行添加buff
|
| | |
|
| | | #光环技能,需先添加施法者
|
| | | if useSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
|
| | | if useSkill.GetSkillType() in ChConfig.Def_HaloSkill_List:
|
| | | curID = curBatObj.GetID()
|
| | | skillID = useSkill.GetSkillID()
|
| | | GameWorld.DebugLogEx("光环技能先给施法者添加光源buff! skillID=%s,ownerID=%s", skillID, curID)
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| | |
| | | triggerOne = False
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| | | batType = useSkill.GetBatType()
|
| | | isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
|
| | | objTriigerWayInfo = {} # 敌友已触发的列表,一般用于控制每人只触发一次的 {objID:{triggerWay:triggerCnt, ...}}
|
| | | for tagObj in tagObjListAll:
|
| | | tagID = tagObj.GetID()
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| | |
|
| | |
| | |
|
| | | # 连击
|
| | | if batType == ChConfig.TurnBattleType_Combo:
|
| | | if not triggerOne:
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| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_ComboOne, tagObj, connSkill=useSkill)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_Combo, tagObj, connSkill=useSkill)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeCombo, curObj, connSkill=useSkill)
|
| | | if curMGObj and ChConfig.TriggerWay_Combo not in mgTriggerWayList:
|
| | |
| | | if not lineupObj.IsAlive():
|
| | | continue
|
| | |
|
| | | if lineupObjID not in objTriigerWayInfo:
|
| | | objTriigerWayInfo[lineupObjID] = {}
|
| | | objTriigerWayCntDict = objTriigerWayInfo[lineupObjID]
|
| | | |
| | | # 直接攻击
|
| | | if isAttackDirect:
|
| | | if not triggerOne:
|
| | |
| | | if not triggerOne:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendDotHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | |
|
| | | # 敌方被控时
|
| | | # 敌方被控时 - 默认为友军造成的
|
| | | if tagID in beControlledHardDict and lineupObj.GetFaction() != tagObj.GetFaction():
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, tagObj, connSkill=useSkill)
|
| | | |
| | | tagBuff = beControlledHardDict[tagID]
|
| | | # 敌方被冰冻
|
| | | if tagBuff.GetCurBuffState() == ChConfig.BatObjState_Frozen:
|
| | | if ChConfig.TriggerWay_FriendCausesFrozen not in objTriigerWayCntDict:
|
| | | objTriigerWayCntDict[ChConfig.TriggerWay_FriendCausesFrozen] = 1
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCausesFrozen, tagObj, connSkill=useSkill)
|
| | | |
| | | # 连击
|
| | | if batType == ChConfig.TurnBattleType_Combo:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendCombo, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | | |
| | | if isAttackDirect:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendComboHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | | # 追击
|
| | | elif batType == ChConfig.TurnBattleType_Pursue:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursue, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | | if isAttackDirect:
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendPursueHurt, tagObj, connSkill=useSkill, byFriendObj=curObj)
|
| | |
|
| | | triggerOne = True # 设置已经触发过一次
|
| | |
|
| | |
| | |
|
| | | fightPoint = max(curPlayer.GetFightPoint(), 1) # 主线战斗消耗倍值,默认1
|
| | | costZhanchuiTotal = costZhanchui * fightPoint
|
| | | if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, isNotify=False):
|
| | | if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, costZhanchuiTotal, "UseSkill", isNotify=False):
|
| | | # 不足时,有多少扣多少
|
| | | nowMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao)
|
| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), isNotify=False)
|
| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, min(nowMoney, costZhanchuiTotal), "UseSkill", isNotify=False)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill)
|
| | | atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByDeadTeammate, curSkill)
|
| | | atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffState, curSkill)
|
| | | atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBeFrozenCnt, curSkill)
|
| | | return atkSkillPer
|
| | |
|
| | | def CanSuperHit(turnFight, atkObj, defObj, curSkill):
|