| | |
| | | return
|
| | | SetMoney(curPlayer, priceType, updPlayerGold)
|
| | |
|
| | | if isGiveBourseMoney and updPlayerGold > 0:
|
| | | GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
|
| | | #废弃交易所额度
|
| | | #if isGiveBourseMoney and updPlayerGold > 0:
|
| | | # GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
|
| | | addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
|
| | |
|
| | | elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
|
| | |
| | |
|
| | | ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
|
| | | def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
|
| | | def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
|
| | | def SetMainLevelPassValue(curPlayer, value):
|
| | | curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
|
| | | GameFuncComm.DoFuncOpenLogic(curPlayer) |
| | | def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
|
| | | ## 设置主线关卡过关进度
|
| | | # @param chapterID: 章节ID
|