ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -27,7 +27,6 @@
import PlayerCoin
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -40,7 +39,6 @@
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
import CrossActAllRecharge
@@ -61,7 +59,6 @@
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActTask
@@ -88,9 +85,11 @@
import PlayerXiangong
import PlayerBillboard
import PlayerViewCache
import GameFuncComm
import PlayerMail
import PlayerHero
import PlayerTree
import PlayerLLMJ
import datetime
import time
@@ -233,6 +232,10 @@
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID)
    
    # 过天同步下时间、开服天
    ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
    ChPlayer.Sync_OpenServerDay(curPlayer)
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType)
    __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx)
    
@@ -246,10 +249,7 @@
    
    # 常规过天
    if onEventType == ShareDefine.Def_OnEventType:
        #开服活动
        OpenServerCampaign.OnOpenServerCampaignDay(curPlayer)
        GameFuncComm.DoFuncOpenLogic(curPlayer)
        #清空每日事件奖励
        curPlayer.SetDayProcessGameEventCount(0)
        
@@ -278,6 +278,8 @@
        PlayerControl.PayCoinOnDay(curPlayer)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
        PlayerLLMJ.PlayerOnDay(curPlayer)
        FunctionNPCCommon.ShopItemOnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -301,9 +303,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
    #许愿池
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
@@ -395,6 +394,7 @@
        
        # 每周提示玩家提示vip等级加入贵宾俱乐部
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
        FunctionNPCCommon.ShopItemOnWeek(curPlayer)
        
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        #竞技场
@@ -403,9 +403,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -446,8 +443,6 @@
        pass
        #OnMonthEx
        
    # 商店物品购买兑换OnMonth
    FunctionNPCCommon.ShopItemOnMonth(curPlayer, onEventType)
    return
#---------------------------------------------------------------------
@@ -857,14 +852,6 @@
            PyGameData.FBOpenTimeRecord = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_VSFamilyInfo:
            PyGameData.VSFamilyInfo = eval(msgValue)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
            return
        if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
            syncCoupleInfo = eval(msgValue)
            for playerID, coupleInfo in syncCoupleInfo.items():
@@ -960,9 +947,6 @@
                
            elif actionName == ShareDefine.OperationActionName_FeastWish:
                PlayerFeastWish.RefreshFeastWishActionInfo()
            elif actionName == ShareDefine.OperationActionName_FeastTravel:
                PlayerFeastTravel.RefreshFeastTravelActionInfo()
                
            elif actionName == ShareDefine.OperationActionName_FeastWeekParty:
                PlayerFeastWeekParty.RefreshOperationAction_FeastWeekParty()