| | |
| | | import PlayerActivity
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| | | import ChNetSendPack
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| | | import PlayerState
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| | | import PlayerBeauty
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| | | import PlayerOnline
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| | | import PlayerTask
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| | | import PlayerMail
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| | |
| | | # 累加未结算战锤 - 经验
|
| | | unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
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| | | # 累加最后一档品质装备保底
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| | | lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky + price)
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| | | # 累加未结算战锤 - 装备
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| | | AddUnXiantaoCntEquip(curPlayer, price)
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| | | # 累加未结算战锤 - 战利品
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| | |
| | | for itemID, upperCnt in DailyBootyUpperList:
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| | | if upperCnt <= 0:
|
| | | continue
|
| | | upperCnt = GetBootyUpper(curPlayer, itemID, upperCnt)
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| | | if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID) >= upperCnt:
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| | | continue
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| | | unXiantaoCntBooty = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntBooty % itemID)
|
| | |
| | |
|
| | | DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
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| | | return
|
| | |
|
| | | def GetBootyUpper(curPlayer, itemID, baseUpper):
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| | | ## 战利品掉落上限
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| | | dropUpper = baseUpper
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| | | addPer = 0
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| | | addPer += PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_BootyPer)[0] # 战利品上限提高百分比
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| | | |
| | | # 其他功能增加上限,可扩展
|
| | | |
| | | if addPer:
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| | | dropUpper = int(baseUpper * (100 + addPer) / 100.0)
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| | | GameWorld.DebugLogEx("提高战利品掉落上限: itemID=%s,baseUpper=%s,addPer=%s,dropUpper=%s", itemID, baseUpper, addPer, dropUpper)
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| | | |
| | | return dropUpper
|
| | |
|
| | | ## 付款以后后续操作(金子)
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| | | # @param curPlayer 玩家实例
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| | |
| | | # atkInterval *= 100
|
| | |
|
| | | return atkInterval
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| | |
|
| | | ##玩家增加真气
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| | | # @param curPlayer 玩家
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| | | # @param value 增加数值
|
| | | # @param canOverbrim 可否溢出(默认不行) |
| | | # @param isSysMsg 是否系统提示(默认需要) |
| | | # @return None
|
| | | def PlayerAddZhenQi(curPlayer, addValue, canOverbrim=False, isSysMsg=True, eventName="unknown", eventData=""):
|
| | | if addValue <= 0:
|
| | | return True
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| | | |
| | | curZhenQi = GetZhenQi(curPlayer) # 当前真气
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| | | |
| | | value = curZhenQi + addValue
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| | | |
| | | if value == curZhenQi:
|
| | | #真气值没有改变
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| | | return False
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| | | SetZhenQi(curPlayer, value)
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| | | return True
|
| | |
|
| | |
|
| | | ##玩家减少真气
|
| | | # @param curPlayer 玩家
|
| | | # @param lostValue 减少数值
|
| | | # @return None
|
| | | def PlayerLostZhenQi(curPlayer, lostValue, eventName="unknown", eventData=""):
|
| | | if lostValue <= 0:
|
| | | return True
|
| | | |
| | | curZhenQi = GetZhenQi(curPlayer) # 当前真气
|
| | | |
| | | value = max(0, curZhenQi - lostValue)
|
| | | if value < 0:
|
| | | GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
|
| | | return False
|
| | | SetZhenQi(curPlayer, value)
|
| | | return True
|
| | |
|
| | | ## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
|
| | | def GetZhenQi(curPlayer): return 0
|
| | | def SetZhenQi(curPlayer, totalZhenQi): return
|
| | |
|
| | | #===============================================================================
|
| | | # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
|