hxp
2025-10-20 d57475ffe460133d146d377e66ed19ccb77b11a7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -26,7 +26,6 @@
import ChItem
import ItemCommon
import ItemControler
import ChEquip
import FunctionNPCCommon
import PlayerGMOper
import ReadChConfig
@@ -37,8 +36,6 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
import UpdatePlayerName
import PlayerOnlinePrize
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
@@ -52,10 +49,7 @@
import FBCommon
import PlayerWishingWell
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
import PlayerEquipDecompose
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
@@ -68,7 +62,6 @@
import PlayerActLogin
import PlayerTreasure
import PlayerRune
import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
import OpenServerCampaign
@@ -82,22 +75,15 @@
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActRechargePrize
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActRechargeRebateGold
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerActHorsePetFeast
import PlayerActBossTrial
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import Item_ResetAttrPoint
@@ -122,14 +108,13 @@
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
import PlayerChangeJob
import PlayerFace
import PlayerChatBox
import PlayerXiangong
import PlayerGoldRush
import PlayerActLoginNew
@@ -140,6 +125,7 @@
import PlayerActTask
import PlayerMail
import DBDataMgr
import UpdatePlayerName
import GameServerRefresh
import IPY_ServerDefine
import CommFunc
@@ -149,6 +135,8 @@
import PlayerHero
import PlayerOnline
import TurnAttack
import PlayerHJG
import ObjPool
import datetime
import time
@@ -266,9 +254,6 @@
    
    if PlayerControl.GetCrossMapID(curPlayer):
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        PlayerFB.DoExitCustomScene(curPlayer)
        
    PetControl.DoLogic_PetLoadMapOK(curPlayer)
    
@@ -548,9 +533,6 @@
    #通知玩家死亡时间
    #PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
    
    #角色改名次数
    #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
    # 坐骑相关通知
    PlayerHorse.PlayerHorseLogin(curPlayer)
    
@@ -571,9 +553,6 @@
    # 采集NPC次数通知
    #NPCCommon.SyncCollNPCTime(curPlayer)
    
    # 每日活跃度
    PlayerActivity.OnLogin(curPlayer)
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
    
@@ -593,12 +572,6 @@
#    Sync_AutoFightSetting(curPlayer)
    
    PlayerFamily.OnPlayerLogin(curPlayer, tick)
    #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
    # 称号
    PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
    # 资源找回OnLogin
    PlayerRecover.RecoverOnLogin(curPlayer)
    
    # ʱװ
    PlayerCoat.OnLogin_Coat(curPlayer)
@@ -650,24 +623,14 @@
    ChItem.Sync_ItemDayUseCnt(curPlayer)
    # 符印登录通知
    PlayerRune.PlayerRuneLogin(curPlayer)
    # 仙盟红包登录通知
    PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
    PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
    # 商店物品购买次数登录通知
    FunctionNPCCommon.ShopItemOnLogin(curPlayer)
    # 通知设置的被动功法
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    #装备分解
    #PlayerEquipDecompose.PlayerLogin(curPlayer)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
    PlayerBossReborn.OnLogin(curPlayer)
    # boss历练
    PlayerActBossTrial.OnPlayerLogin(curPlayer)
    # 骑宠盛宴活动
    PlayerActHorsePetFeast.OnLogin(curPlayer)
    # 周狂欢活动
    PlayerWeekParty.OnLogin(curPlayer)
    # 购买次数礼包活动
@@ -690,14 +653,6 @@
    PlayerFeastTravel.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 垃圾分类活动
    PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
    # 仙匣秘境活动
    PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
    # 古宝养成活动
    PlayerActGubao.OnPlayerLogin(curPlayer)
    # 骑宠养成活动
    PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
    # 炼器活动
    PlayerActLianqi.OnPlayerLogin(curPlayer)
    # 天帝礼包活动
@@ -779,8 +734,7 @@
        PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerChatBox.OnPlayerLogin(curPlayer)
        PlayerFace.OnPlayerLogin(curPlayer)
        PlayerHJG.OnPlayerLogin(curPlayer)
        PlayerXiangong.OnPlayerLogin(curPlayer)
        PlayerGubao.OnPlayerLogin(curPlayer)
        PlayerShentong.OnPlayerLogin(curPlayer)
@@ -790,6 +744,10 @@
        PlayerGoldRush.OnPlayerLogin(curPlayer)
        PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
        PlayerTalk.OnPlayerLogin(curPlayer)
        SyncADCntInfo(curPlayer)
        UpdatePlayerName.OnPlayerLogin(curPlayer)
        PlayerActivity.OnPlayerLogin(curPlayer)
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        curPlayer.SendDBQueryRecharge()
@@ -824,6 +782,8 @@
    # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
    EventReport.WriteEvent_Entry(curPlayer, 4)
    #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
    
    #---补满血满魔---
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -882,6 +842,8 @@
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
    
    PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
    # 重置首充双倍
    PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
    
@@ -918,17 +880,6 @@
    
    # 同步排行榜
    PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
    # bossƾ֤
    PlayerActBossTrial.OnMixFirstLogin(curPlayer)
    # 仙匣秘境
    PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
    # 古宝养成
    PlayerActGubao.OnMixFirstLogin(curPlayer)
    # 骑宠养成
    PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
    # 重置玩家改名次数
    #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
    return
#---------------------------------------------------------------------
        
@@ -1062,16 +1013,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新玩家的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
@@ -1414,16 +1356,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新自己的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    curPlayer.RefreshView()
    curPlayer.SetVisible(True)
        
@@ -2191,10 +2124,6 @@
    #流向记录玩家下线
    DataRecordPack.DR_PlayerDisconnect(curPlayer)
    
    #在线时间
    PlayerOnlinePrize.CalcOnlineTime(curPlayer)
    #首充提示时间
    PlayerGoldGift.UpdateFirstGoldTime(curPlayer)
    #玩家未回图形验证码下线将会记录错误次数
    #===========================================================================
    # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
@@ -3287,6 +3216,30 @@
    NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
    return
def PlayerOnDay(curPlayer):
    #玩法前瞻奖励
    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
    if gameNoticeAwardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
    #每日分享奖励重置
    shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
    if shareGameAwardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
    #开服每日奖励
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
    if awardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
    #开服每日奖励
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
    if awardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
    ADCntOnDay(curPlayer)
    return
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
#
#struct    tagCMPlayerGetReward
@@ -3311,24 +3264,33 @@
    # 活跃度奖励
    if rewardType == ChConfig.Def_RewardType_Activity:
        PlayerActivity.GetActivityAward(curPlayer, dataEx)
    # 活跃放置奖励
    elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
        PlayerActivity.GetActivityPlaceReward(curPlayer)
    # 每日任务奖励
    elif rewardType == ChConfig.Def_RewardType_DailyTask:
        PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
    # 成就奖励
    elif rewardType == ChConfig.Def_RewardType_Success:
        PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
    # 仙树免费减时
    elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
        PlayerTree.FreeReduceTreeLVTime(curPlayer)
    # 广告奖励
    elif rewardType == ChConfig.Def_RewardType_ADAward:
        OnGetADAward(curPlayer, dataEx)
    # 历练秘笈升级
    elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
        PlayerLLMJ.OnLLMJLVUp(curPlayer)
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
    # 仙盟每日福利奖励
    elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
        PlayerFamily.GetFamilyDayAward(curPlayer)
    #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
    #    PlayerFamily.GetFamilyDayAward(curPlayer)
    # 玩家等级奖励
    elif rewardType == ChConfig.Def_RewardType_LVAward:
        PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
    # 首充礼包奖励
    elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
        PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
    elif rewardType == ChConfig.Def_RewardType_FirstCharge:
        PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
    # 领取极品白拿
    elif rewardType == ChConfig.Def_RewardType_FreeGoods:
        PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -3395,12 +3357,6 @@
    # 跨服妖魔boss伤害奖励
    elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
        PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
    # 古宝特殊效果物品奖励
    elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
        PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
    # 成就积分奖励
    elif rewardType == ChConfig.Def_RewardType_SuccessScore:
        PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
    # 买一送多活动免费奖励
    elif rewardType == ChConfig.Def_RewardType_BuyOne:
        PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
@@ -3465,7 +3421,71 @@
    elif rewardType == ChConfig.Def_RewardType_RechargeDayAward:
        OnGetRechargeDayAward(curPlayer, rewardType)
    return
def OnGetADAward(curPlayer, adID):
    ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID)
    if not ipyData:
        return
    adCntMax = ipyData.GetADCntMax()
    adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
    if adCnt >= adCntMax:
        GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
        return
    adCnt += 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
    awardItemList = ipyData.GetADAwardItemList()
    adMapID = ipyData.GetADMapID()
    GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList))
    SyncADCntInfo(curPlayer, [adID])
    
    if adMapID:
        FBCommon.AddFBADCnt(curPlayer, adMapID)
    if awardItemList:
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
    return
def ADCntOnDay(curPlayer):
    syncADIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetADAwardCount()):
        ipyData = ipyDataMgr.GetADAwardByIndex(index)
        adID = ipyData.GetADID()
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID):
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0)
        syncADIDList.append(adID)
    if syncADIDList:
        SyncADCntInfo(curPlayer, syncADIDList)
    return
def SyncADCntInfo(curPlayer, syncADIDList=None):
    if not syncADIDList:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())]
    else:
        adIDList = syncADIDList
    adInfoList = []
    for adID in adIDList:
        adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
        if not adCnt and syncADIDList == None:
            continue
        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
        adInfo.ADID = adID
        adInfo.ADCnt = adCnt
        adInfoList.append(adInfo)
    if not adInfoList:
        return
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
    clientPack.ADInfoList = adInfoList[:255]
    clientPack.Count = len(clientPack.ADInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def OnGetRechargeDayAward(curPlayer, rewardType):
    ## 领取累充每日奖励,取最高档
    realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal)
@@ -4081,3 +4101,50 @@
    #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
    return
#// A0 08 查看通用记录 #tagCSViewGameRec
#
#struct    tagCSViewGameRec
#{
#    tagHead        Head;
#    WORD         RecType;        //记录类型
#    DWORD         RecID;        //自定义记录ID
#};
def OnViewGameRec(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    recType = clientData.RecType
    recID = clientData.RecID
    if recType not in ShareDefine.Def_GameRecTypeList:
        return
    if recType in ShareDefine.Def_ViewGameRecSelfList:
        recID = curPlayer.GetPlayerID()
    recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
    SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
    return
def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
    recList = []
    for recData in recDataList:
        if not recData:
            continue
        rec = ChPyNetSendPack.tagSCGameRec()
        rec.Time = recData.GetTime()
        rec.Value1 = recData.GetValue1()
        rec.Value2 = recData.GetValue2()
        rec.Value3 = recData.GetValue3()
        rec.Value4 = recData.GetValue4()
        rec.Value5 = recData.GetValue5()
        rec.Value6 = recData.GetValue6()
        rec.Value7 = recData.GetValue7()
        rec.Value8 = recData.GetValue8()
        rec.UserData = recData.GetUserData()
        rec.UserDataLen = len(rec.UserData)
        recList.append(rec)
    clientPack = ChPyNetSendPack.tagSCGameRecInfo()
    clientPack.Clear()
    clientPack.RecType = recType
    clientPack.RecID = recID
    clientPack.RecList = recList
    clientPack.Count = len(clientPack.RecList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return