hxp
2025-10-20 d57475ffe460133d146d377e66ed19ccb77b11a7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldRush.py
@@ -21,8 +21,10 @@
import IpyGameDataPY
import ItemControler
import ChPyNetSendPack
import PlayerActivity
import PlayerControl
import GameFuncComm
import PlayerGubao
import ShareDefine
import ObjPool
@@ -184,6 +186,7 @@
    if passSeconds < cdSeconds:
        return
    recoverCnt = passSeconds / cdSeconds
    recoverCnt = min(recoverCnt, maxEnergy - curEnergy)
    updRecoverTime = curTime - passSeconds % cdSeconds
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GoldRushRecoverTime, updRecoverTime)
    GameWorld.DebugLog("恢复淘金令: %s,passSeconds=%s,上次恢复:%s" % (recoverCnt, passSeconds, GameWorld.ChangeTimeNumToStr(lastRecoverTime)))
@@ -499,6 +502,8 @@
        SetCampInfo(curPlayer, campID, 0, 0, 0, False)
        syncCampIDList.append(campID)
        GameWorld.DebugLog("淘金结束: campID=%s,goldID=%s,放入淘金仓库index=%s,panningCnt=%s" % (campID, goldID, index, panningCnt))
        PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_GoldRush, 1)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GoldRush, 1)
        
    if not syncCampIDList:
        return