hxp
5 天以前 d5c268fa56e84359541b82f48fd657846dfd63c1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -452,36 +452,31 @@
                 }
    return robotDict
def LoadRobot():
    ## 加载机器人缓存,在服务器启动、重读配置时加载
    robotFPSortList = []
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRobotCount()):
        ipyData = ipyDataMgr.GetRobotByIndex(index)
        robotPlayerID = ipyData.GetID()
        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
        if not curCache:
            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
        if not curCache:
            continue
        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
    robotFPSortList.sort(reverse=True) # 战力倒序排序
    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def GetRobotFightPowerSortList():
def GetRobotFightPowerSortList(tempNum=0):
    ## 机器人战力倒序排序列表
    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
    sortList = []
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList%s" % tempNum)
    if not robotFPSortList:
        robotFPSortList = LoadRobot()
    if robotFPSortList:
        sortList += robotFPSortList
    return sortList
        robotFPSortList = []
        viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetRobotCount()):
            ipyData = ipyDataMgr.GetRobotByIndex(index)
            if ipyData.GetTempNum() != tempNum:
                continue
            robotPlayerID = ipyData.GetID()
            curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
            if not curCache:
                curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
            if not curCache:
                continue
            UpdRobotViewCache(curCache, robotPlayerID, ipyData)
            robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
        robotFPSortList.sort(reverse=True) # 战力倒序排序
        IpyGameDataPY.SetConfigEx("robotFPSortList%s" % tempNum, robotFPSortList)
        GameWorld.Log("加载机器人战力排序: tempNum=%s,%s, %s" % (tempNum, len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
    ## 更新机器人查看缓存
@@ -495,11 +490,11 @@
        return
    
    #curCache.SetAccID(dbPlayer.AccID)
    realmLV = robotIpyData.GetRealmLV()
    curCache.SetPlayerName(GameWorld.GbkToCode(robotIpyData.GetRobotName()))
    curCache.SetLV(robotInfo.get("LV", 1))
    curCache.SetJob(robotInfo.get("Job", 1))
    curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
    curCache.SetRealmLV(realmLV if realmLV else robotInfo.get("RealmLV", 0))
    curCache.SetFace(robotInfo.get("Face", 0))
    curCache.SetFacePic(robotInfo.get("FacePic", 0))
    curCache.SetTitleID(robotInfo.get("TitleID", 0))
@@ -532,7 +527,7 @@
    tagServerID = clientPack.ServerID
    
    # 本服或主服是本服
    if not tagServerID or tagServerID == GameWorld.GetGameWorld().GetServerID():
    if not tagServerID or tagServerID == GameWorld.GetGameWorld().GetServerID() or playerID < ShareDefine.RealPlayerIDStart:
        NetPackCommon.SendFakePack(curPlayer, GetPack_ViewCache(tagPlayerID))
        return