| | |
| | | self._ipyData = ipyData
|
| | | self._skillID = self._ipyData.GetSkillID()
|
| | | self._skillTypeID = self._ipyData.GetSkillTypeID()
|
| | | self._cdTime = self._ipyData.GetCoolDownTime()
|
| | | self._effList = [] # [Effect, ...]
|
| | | self._effDict = {} # {(effID, triggerWay):Effect, ...} ,确保唯一,同个技能可能配置相同的效果ID
|
| | | for num in range(1, 1 + 3):
|
| | |
| | | return self._effDict[(effID, triggerWay)]
|
| | | def GetConnSkill(self): return self._ipyData.GetConnSkill()
|
| | | def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
|
| | | def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
|
| | | def GetCoolDownTime(self): return self._cdTime
|
| | | def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
|
| | | def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
|
| | | def GetLastTime(self): return self._ipyData.GetLastTime() # 持续时间
|
| | |
| | | self._value2 = 0
|
| | | self._value3 = 0
|
| | | self._isCopy = 0 # 是否复制的buff
|
| | | self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
|
| | | self._effExDict = {} # 效果ID额外数值 {(effID, calcType):value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
|
| | | self._haloObjIDList = [] # 光环有效目标ID列表 [objID, ...],ownerID为自己时即为光源,包含光源
|
| | | return
|
| | |
|
| | |
| | | def SetValue3(self, value): self._value3 = value
|
| | | def GetIsCopy(self): return self._isCopy
|
| | | def SetIsCopy(self, isCopy): self._isCopy = isCopy
|
| | | def GetEffectValueEx(self, effID):
|
| | | if effID in self._effExDict:
|
| | | return self._effExDict[effID]
|
| | | def ResetEffectValueEx(self): self._effExDict = {}
|
| | | def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
|
| | | def AddEffectValueEx(self, effID, valueEx, calcType=1): self._effExDict[(effID, calcType)] = self._effExDict.get((effID, calcType), 0) + valueEx
|
| | | def GetEffectExDict(self): return self._effExDict
|
| | | def GetHaloObjIDList(self): return self._haloObjIDList
|
| | | def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
|
| | |
| | | if buff.GetOwnerID() == ownerID:
|
| | | return buff
|
| | | return
|
| | | def FindBuffByState(self, state):
|
| | | def FindBuffByState(self, state, ownerID=0):
|
| | | ## 查找某种buff状态的buff
|
| | | # @param ownerID: 可指定获取归属于某个对象ID的buff
|
| | | if state not in self._buffStateDict:
|
| | | return
|
| | | buffIDList = self._buffStateDict[state]
|
| | | if not buffIDList:
|
| | | return
|
| | | buffID = buffIDList[0]
|
| | | if buffID in self._buffIDDict:
|
| | | return self._buffIDDict[buffID]
|
| | | if ownerID:
|
| | | for buffID in buffIDList:
|
| | | if buffID not in self._buffIDDict:
|
| | | continue
|
| | | buff = self._buffIDDict[buffID]
|
| | | if buff.GetOwnerID() == ownerID:
|
| | | return buff
|
| | | else:
|
| | | buffID = buffIDList[0]
|
| | | if buffID in self._buffIDDict:
|
| | | return self._buffIDDict[buffID]
|
| | | def FindBuffListByState(self, state):
|
| | | ## 查找某种buff状态的buff列表
|
| | | if state not in self._buffStateDict:
|
| | |
| | | self._skillData = SklllData(ipyData)
|
| | | self._skillID = self._skillData.GetSkillID()
|
| | | self._skillTypeID = self._skillData.GetSkillTypeID()
|
| | | self._cdTime = self._skillData.GetCoolDownTime()
|
| | | self._remainTime = 0
|
| | | self._batType = 0 # 战斗类型,普通、连击、反击、追击等
|
| | | self._tagObjList = [] # 本次技能主要目标列表 [BatObj, ...]
|
| | |
| | | self._hurtListEx = [] # 额外伤血列表,如平摊、溅射 [HurtObj, ...]
|
| | | self._bySkill = None # 由哪个技能触发的
|
| | | self._byBuff = None # 由哪个buff触发的
|
| | | self._byTriggerWay = 0 # 由哪个被动方式触发的
|
| | | self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
|
| | | self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
|
| | |
|
| | |
| | | self._effIgnoreObjIDList = []
|
| | | self._bySkill = None
|
| | | self._byBuff = None
|
| | | self._byTriggerWay = 0
|
| | | self._afterLogicList = []
|
| | | self.ClearHurtObj()
|
| | | return
|
| | |
| | | def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
|
| | | def GetConnSkill(self): return self._skillData.GetConnSkill()
|
| | | def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
|
| | | def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
|
| | | def GetCoolDownTime(self): return self._cdTime
|
| | | def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
|
| | | def GetCurBuffState(self): return self._skillData.GetCurBuffState()
|
| | | def GetLastTime(self): return self._skillData.GetLastTime() # 持续时间
|
| | |
| | | def SetBySkill(self, bySkill): self._bySkill = bySkill
|
| | | def GetByBuff(self): return self._byBuff
|
| | | def SetByBuff(self, byBuff): self._byBuff = byBuff
|
| | | def GetByTriggerWay(self): return self._byTriggerWay
|
| | | def SetByTriggerWay(self, byTriggerWay): self._byTriggerWay = byTriggerWay
|
| | | def GetTagObjList(self): return self._tagObjList # 技能主要目标列表
|
| | | def SetTagObjList(self, tagObjList): self._tagObjList = tagObjList
|
| | | def GetTagObjListEx(self): return self._tagObjListEx # 技能额外目标列表
|