| | |
| | | passiveSkill = IpyGameDataPY.GetIpyGameData("Skill", skillID)
|
| | | if not passiveSkill:
|
| | | return
|
| | | return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff)
|
| | | return TurnSkill.OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Pursue, bySkill=connSkill, byBuff=connBuff, **kwargs)
|
| | |
|
| | | def DoBuffEffectLogic(turnFight, batObj, tagObj, effBuff, curEffect, connSkill, connBuff, **kwargs):
|
| | | effSkill = effBuff.GetSkillData().GetIpyData()
|