| | |
| | | SkillTagAim_Self, # 自己 5
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| | | SkillTagAim_MainSkill, # 继承主技能目标 6
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| | | SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
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| | | ) = range(8)
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| | | SkillTagAim_MainSkillFriend, # 继承主技能友军 8
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| | | ) = range(9)
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| | |
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| | | # 技能目标 - 细分
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| | | (
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| | |
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
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| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
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| | | ) = range(9)
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| | | SkillTagAffect_Bleeding, # 仅流血目标 9
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| | | ) = range(10)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
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| | | TriggerWay_HurtTag, # 对目标造成伤害时 46
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| | | TriggerWay_BeControlledHard, # 受控时(硬控) 47
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| | | ) = range(1, 1 + 47)
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| | | TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
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| | | TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
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| | | TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
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| | | ) = range(1, 1 + 50)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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