ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5501.py
@@ -21,6 +21,21 @@
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
    setLayerCnt = curEffect.GetEffectValue(1) # 指定buff层级
    byTagStateList = curEffect.GetEffectValue(2) # 或根据目标xx状态 [状态1, 状态2, ...]总层级
    if byTagStateList:
        layerTotal = 0
        tagBuffMgr = tagObj.GetBuffManager()
        for index in range(tagBuffMgr.GetBuffCount()):
            buff = tagBuffMgr.GetBuffByIndex(index)
            skillData = buff.GetSkillData()
            if skillData.GetCurBuffState() not in byTagStateList:
                continue
            layerTotal += buff.GetLayer()
        setLayerCnt = layerTotal
    if setLayerCnt <= 0:
        return
    if not skillID:
        passiveSkill = effSkill
    else: