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| | | //副本总表
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| | | struct tagFBFunc
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| | | struct FBFunc
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| | | {
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| | | DWORD _DataMapID; //数据地图ID
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| | | BYTE DayTimes; //每日可挑战次数, 0为不限制
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| | | BYTE DayResetType; //每日次数重置类型; 0-不重置,1-0点,2-5点
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| | | BYTE WeekTimes; //每周可挑战次数, 0为不限制
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| | | BYTE WeekResetType; //每周次数重置类型; 0-不重置,1-0点,2-5点
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| | | list RewardRate; //评级奖励比例
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| | | DWORD BuyTimesVIPPriID; //购买次数VIP权限ID
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| | | DWORD ExtraTimesVIPPriID; //额外次数VIP权限ID
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| | | DWORD ExtraTimesMWPriID; //额外次数法宝权限ID
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| | | BYTE GuardPick; //该地图守护是否能拾取
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| | | WORD OfflineTime; //离线多久退出副本(秒)
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| | | WORD FBPoint; //副本过关仙缘币
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| | | WORD HelpPoint; //助战仙缘币(0代表不可助战)
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| | | BYTE DayHelpCountMax; //每日手动助战获得仙缘币次数(非镜像)
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| | | BYTE DayTimes; //每日免费次数, 0为不限制
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| | | BYTE PayCntMax; //额外付费次数
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| | | BYTE PayMoneyType; //消耗货币类型
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| | | list PayMoneyValues; //消耗货币值列表
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| | |
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| | | };
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| | |
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| | | //副本功能线路表
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| | |
| | | {
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| | | DWORD _DataMapID; //数据地图ID
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| | | BYTE _LineID; //功能线路ID
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| | | DWORD MapID; //场景地图ID
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| | | WORD LVLimitMin; //最低等级限制, 0为不限制
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| | | WORD LVLimitMax; //最高等级限制, 0为不限制
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| | | DWORD TicketID; //门票ID
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| | | list TicketCostCnt; //门票消耗数信息
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| | | WORD TicketPrice; //门票单价(不能用钱抵的配0)
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| | | WORD SweepLVLimit; //扫荡等级限制, 0为不限制
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| | | DWORD SweepItemID; //扫荡所需道具ID
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| | | BYTE SweepCostCnt; //扫荡所需道具个数
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| | | eval EnterPosInfo; //进入坐标信息
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| | | eval StepTime; //阶段时间
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| | | eval RefreshNPC; //标试点刷怪配置
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| | | eval GradeInfo; //评级规则
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| | | eval RewardInfo; //奖励信息
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| | | list PassAwardList; //过关奖励
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| | | list SweepAwardList; //扫荡奖励
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| | | list LineupIDList; //阵容ID列表
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| | | };
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| | |
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| | | //广告奖励表
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| | |
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| | | struct ADAward
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| | | {
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| | | DWORD _ADID;
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| | | BYTE ADCntMax; //每日次数
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| | | list ADAwardItemList; //广告奖励物品列表
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| | | DWORD ADMapID; //对应副本ID,默认给该副本1次次数
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| | | };
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| | |
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| | | //副本通用养成表
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