| | |
| | | Def_SkillID_Teleport = 1400 #瞬间移动 用于不影响攻击间隔
|
| | | Def_SkillID_VipBuff = 11500 # VIPbuff
|
| | | Def_SkillID_TeamVIPBuff = 22000 # VIP队伍buff, 攻守同盟
|
| | | Def_SkillID_FBEncourageBuff = 20051 # 副本鼓舞buff
|
| | | Def_SkillID_PoisonAtkBuff = 25180 # 毒攻buff
|
| | | Def_SkillID_DropOwnerBuff = 20040 # 掉落归属buff
|
| | | Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff
|
| | |
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | | Def_FBMapID_ArenaBattle = 3 # 演武场
|
| | |
|
| | | #创角新手村地图ID列表
|
| | | Def_CreatRoleMapIDList = [10000]
|
| | | #PK周赛
|
| | | Def_FBMapID_WeedPK = 12040
|
| | | #战盟副本-异界入侵、守卫人皇
|
| | | Def_FBMapID_FamilyInvade = 31170
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | |
|
| | | # 战盟boss副本
|
| | | Def_FBMapID_FamilyBossMap = 31210
|
| | | # 仙盟联赛
|
| | | Def_FBMapID_FamilyWar = 31220
|
| | |
|
| | | # 百战之地
|
| | | Def_FBMapID_BZZD = 31080
|
| | |
|
| | | #试炼之塔(符印塔)
|
| | | Def_FBMapID_TrialTower = 31130
|
| | |
|
| | | #除魔卫道
|
| | | Def_FBMapID_ClearDevil = 31040
|
| | | #新手副本
|
| | | #Def_FBMapID_ClearDevil2 = 31090
|
| | | #法宝副本
|
| | | Def_FBMapID_MagicWeapon = 41110
|
| | |
|
| | | #BOSS之家
|
| | | Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
|
| | |
|
| | | #古神禁地
|
| | | Def_FBMapID_GodArea = 31150
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_FBMapID_IceLode = 31140
|
| | |
|
| | | #渡劫副本
|
| | | Def_FBMapID_DuJie = 31110
|
| | |
|
| | | #麒麟之府
|
| | | Def_FBMapID_KirinHome = 311900
|
| | |
|
| | | #个人BOSS
|
| | | Def_FBMapID_PersonalBoss = 31240
|
| | |
|
| | | #仙盟宴会
|
| | | Def_FBMapID_FamilyParty = 31230
|
| | |
|
| | | #宗门试炼
|
| | | Def_FBMapID_MunekadoTrial = 60010
|
| | |
|
| | | #混乱妖域
|
| | | Def_FBMapID_ChaosDemon = 31180
|
| | |
|
| | | #讨伐妖魔
|
| | | Def_FBMapID_KillDevil = 31280
|
| | |
|
| | | #娲皇遗迹
|
| | | Def_FBMapID_QueenRelics = 51010
|
| | |
|
| | | #上古战场
|
| | | Def_FBMapID_ElderBattlefield = 31160
|
| | |
|
| | | #守护副本
|
| | | Def_FBMapID_Guard = 31250
|
| | |
|
| | | #封魔坛
|
| | | Def_FBMapID_SealDemon = 52010
|
| | | #单人封魔坛
|
| | | Def_FBMapID_SealDemonEx = 52020
|
| | | #诛仙BOSS/雷罚BOSS
|
| | | Def_FBMapID_ZhuXianBoss = 31380
|
| | | #天星塔/丹塔
|
| | | Def_FBMapID_SkyTower = 31370
|
| | | #境界塔
|
| | | Def_FBMapID_RealmTower = 31310
|
| | | #仙魔之争
|
| | | Def_FBMapID_XMZZ = 31010
|
| | | #神兽副本
|
| | | Def_FBMapID_Dogz = 21110
|
| | | #聚魂副本
|
| | | Def_FBMapID_GatherSoul = 31340
|
| | | #跨服竞技场
|
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #跨服排位
|
| | | Def_FBMapID_CrossChampionship = 32070
|
| | | #跨服蓬莱仙境
|
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #跨服魔化之地
|
| | | Def_FBMapID_CrossDemonLand = 32080
|
| | | #跨服妖王
|
| | | Def_FBMapID_CrossDemonKing = 32030
|
| | | #本服妖王
|
| | | Def_FBMapID_DemonKing = 22030
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | | #缥缈宝藏
|
| | | Def_FBMapID_FairyTreasure = 31190
|
| | | #跨服灵草园
|
| | | Def_FBMapID_CrossGrasslandLing = 32040
|
| | | #跨服仙草园
|
| | | Def_FBMapID_CrossGrasslandXian = 32050
|
| | | #跨服战场
|
| | | Def_FBMapID_CrossBattlefield = 32060
|
| | | #跨服仙盟夺旗战/逐鹿万界
|
| | | Def_FBMapID_CrossFamilyFlagwar = 32090
|
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | | #镜像切磋
|
| | | Def_FBMapID_MirrorBattle = 100
|
| | |
|
| | | #前端自定义场景地图
|
| | | ClientCustomSceneList = []
|
| | |
|
| | | #镜像PK的地图ID列表
|
| | | MirrorBattleMapIDList = []
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_ArenaBattle]
|
| | | #按星级记录过关的地图
|
| | | PassByStarMapIDList = []
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, |
| | | Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
|
| | | Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
|
| | | ]
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | | #跨服地图
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
|
| | | #跨服分区类型配置, 没配置的默认 CrossZoneComm
|
| | | Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
|
| | | Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | Def_FBMapID_CrossRealmPK:"CrossZonePK",
|
| | | Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | # Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | # Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | # Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | }
|
| | | #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
|
| | | Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | Def_CrossZoneMapTableName = {
|
| | | #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | }
|
| | | #需要动态分配线路的跨服地图
|
| | | Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
|
| | | Def_CrossDynamicLineMap = []
|
| | |
|
| | | #副本关闭时未拾取的物品邮件发放给玩家
|
| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
|
| | | Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, |
| | | Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, |
| | | Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
|
| | | Def_SendUnPickItemMailMapIDList = []
|
| | |
|
| | | #金钱不掉物品直接给玩家的地图
|
| | | Def_GiveMoneyMapIDList = []
|
| | |
| | | # 副本中玩家下线就被踢出
|
| | | Def_DisconnectExit_FBID = []
|
| | | #会有阵营的地图
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
|
| | | Def_MapID_NeedCamp = []
|
| | |
|
| | | # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
|
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | | |
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
|
| | | Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
|
| | | Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
|
| | | |
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
|
| | | Def_MapID_LineIDToPropertyID = []
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
|
| | | Def_NoPlayerNotCloseAutoSizeMap = []
|
| | | # 无玩家时自动关闭的非自伸缩副本
|
| | | Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | | Def_NoPlayerCloseNotAutoSizeMap = []
|
| | |
|
| | | # 从副本退出时,可以返回进入前的副本ID
|
| | | Def_CanBackFBMap = []
|
| | |
|
| | | #答题触发地图
|
| | | Def_Subject_Map = [
|
| | | ]
|
| | | #没通关过不可资源找回的地图
|
| | | Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
|
| | |
|
| | | #副本延时踢出玩家的时间
|
| | | Def_FBKickPlayerTime = 5000 #5秒
|
| | |
| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
|
| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
|
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
|
| | | Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | |
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
|
| | | Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID
|
| | | Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | |
| | | Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
|
| | | Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
|
| | | Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
|
| | | Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
|
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | |
| | | Def_PDict_NobleLV = "NobleLV" # 贵族等级, 0位为不同贵族模式版本切换标记位, 从1位开始表示每种等级贵族开通情况, 1-已开通过;9-永久
|
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | | Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
|
| | |
|
| | | Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
|
| | | Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
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| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
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| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
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| | |
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| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
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| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
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| | |
| | | # 灵器培养
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| | | Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
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| | | Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
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| | |
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| | | # 公共CD副本扫荡
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| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
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| | | Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
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| | |
|
| | | # 宠物
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| | | Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
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| | |
| | | FuncNoLinearAttrDict = {}
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| | |
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| | | # 指定地图生效的非线性属性配置
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| | | MapAttrInfoDict_Noline = {
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| | | Def_FBMapID_FamilyWar:{
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| | | TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
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| | | TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
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| | | }
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| | | }
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| | | MapAttrInfoDict_Noline = {}
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| | |
|
| | | #属性线性索引
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| | | CalcAttrIndexList = (
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| | |
| | | Def_Cost_BuyPack, # 购买背包格子
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| | | Def_Cost_UseSpeaker, # 喇叭发言
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| | | Def_Cost_Revive, # 复活
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| | | Def_Cost_FBEncourage, # 副本鼓舞 5
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| | | Def_Cost_5, # 副本鼓舞 5
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| | | Def_Cost_GoldInvest, # 理财投资
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| | | Def_Cost_Pray, # 祈祷
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| | | Def_Cost_RecoverGain, # 资源找回
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| | | Def_Cost_8, # 资源找回
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| | | Def_Cost_BuyVIPItem, # 购买VIP礼包
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| | | Def_Cost_GM, # GM 10
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| | | Def_Cost_BourseBuy, # 交易所购买
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| | |
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
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| | | Def_Cost_AuctionBid, # 拍卖行竞价
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| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
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| | | Def_Cost_FBBuyBuff, # 副本买buff
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| | | Def_Cost_46, # 副本买buff
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| | | Def_Cost_CreatFamily, # 创建仙盟
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| | | Def_Cost_BuyKillBossCnt, #购买boss次数
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| | | Def_Cost_EquipStar, #装备升星
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| | |
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
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| | |
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| | | # 可在跨服中消费的类型列表
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| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
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| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
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| | | #内部仙玉不能用的消费类型列表
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| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
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| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
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| | |
| | | Def_Cost_Pray:"Pray",
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| | | Def_Cost_Treasure:"Treasure",
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| | | Def_Cost_OpenNoble:"OpenNoble",
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| | | Def_Cost_RecoverGain:"RecoverGain",
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| | | Def_Cost_EnterFB:"EnterFB",
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| | |
|
| | | # 无消费对象子类的
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| | | Def_Cost_BuyPack:"BuyPack",
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| | | Def_Cost_UseSpeaker:"UseSpeaker",
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| | | Def_Cost_Revive:"Revive",
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| | | Def_Cost_FBEncourage:"FBEncourage",
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| | | Def_Cost_RefreshArrestTask:"RefreshArrestTask",
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| | | Def_Cost_RefreshTimeShop:"RefreshTimeShop",
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| | | Def_Cost_ResetGreatMasterSkill:"ResetTalentSkill",
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| | |
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
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| | | Def_Cost_AuctionBid:"AuctionBid",
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| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
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| | | Def_Cost_FBBuyBuff:"FBBuyBuff",
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| | | Def_Cost_CreatFamily:"CreatFamily",
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| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
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| | | Def_Cost_EquipStar:"EquipStar",
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| | |
| | | Def_GiveMoney_Pickup, # ʰȡ
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| | | Def_GiveMoney_Bourse, # 交易所 10
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| | | Def_GiveMoney_GoldInvest, # 绑钻投资
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| | | Def_GiveMoney_Recover, # 资源找回
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| | | Def_GiveMoney_12, # 资源找回
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| | | Def_GiveMoney_RedPacket, # 红包
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| | | Def_GiveMoney_RefineGift, # 炼制奖励
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| | | Def_GiveMoney_Mail, # 邮件(补偿) 15
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| | |
| | | Def_GiveMoney_Pickup:"Pickup",
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| | | Def_GiveMoney_Bourse:"Bourse",
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| | | Def_GiveMoney_GoldInvest:"GoldInvest",
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| | | Def_GiveMoney_Recover:"Recover",
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| | | Def_GiveMoney_RedPacket:"RedPacket",
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| | | Def_GiveMoney_RefineGift:"RefineGift",
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| | | Def_GiveMoney_Mail:"Mail",
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| | |
| | | }
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| | |
|
| | | ##==================================================================================================
|
| | |
|
| | | # 前端自定义场景状态
|
| | | CustomMapStep_Over = 0 # 没有或已结束
|
| | | CustomMapStep_Fight = 1 # 战斗进行中
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| | |
|
| | | # 副本参与类型
|
| | | FB_JoinType = (
|